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PoGoBud
Raid Hour · YveltalNext · 19h 11m

Shadow Liepard counters

darkDark-type Female Grunt · slot 3Grunt
CP
3,954
Attack
344.4
x1.2 Shadow
Defense
123.4
x0.83 Shadow
HP
106

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Charm / Gunk Shot

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Liepard
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
7.286
100%4.5 s
1.0 charged
86% HP left on average
2
Shadow Heatran
bugBug Bite
fireFire BlaststeelIron Head
5.433
100%5.5 s
0.0 charged
82% HP left on average
3
Heatran
bugBug Bite
fireFire BlaststeelIron Head
5.094
100%7.0 s
0.0 charged
80% HP left on average
4
Revavroom
steelMetal Sound
fireOverheatpoisonGunk Shot
3.725
100%7.5 s
1.0 charged
73% HP left on average
5
Volcarona
bugBug Bite
bugBug BuzzfireOverheat
3.690
100%5.5 s
0.0 charged
73% HP left on average
6
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
3.690
100%5.5 s
1.0 charged
73% HP left on average
7
Centiskorch
fireEmber
bugBug BuzzbugLunge
3.646
100%5.5 s
1.0 charged
73% HP left on average
8
Nihilego
poisonAcid
poisonGunk ShotrockRock Slide
3.577
100%6.5 s
1.0 charged
72% HP left on average
9
Genesect
bugFury Cutter
bugX-ScissornormalTechno Blast (Normal)
3.538
100%5.5 s
1.0 charged
72% HP left on average
10
Genesect (Burn)
bugFury Cutter
bugX-ScissorfireTechno Blast (Fire)
3.538
100%5.5 s
1.0 charged
72% HP left on average
11
Genesect (Chill)
bugFury Cutter
bugX-ScissoriceTechno Blast (Ice)
3.538
100%5.5 s
1.0 charged
72% HP left on average
12
Genesect (Douse)
bugFury Cutter
bugX-ScissorwaterTechno Blast (Water)
3.538
100%5.5 s
1.0 charged
72% HP left on average
13
Genesect (Shock)
bugFury Cutter
bugX-ScissorelectricTechno Blast (Electric)
3.538
100%5.5 s
1.0 charged
72% HP left on average
14
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
3.500
100%5.5 s
1.0 charged
71% HP left on average
15
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatfairyPlay Rough
3.432
100%7.5 s
1.0 charged
71% HP left on average
16
Jirachi
electricCharge Beam
fightingAura SpherefairyDazzling Gleam
3.365
100%6.5 s
1.0 charged
70% HP left on average
17
Magmortar
fightingKarate Chop
fireFire BlastfightingBrick Break
3.178
100%5.5 s
1.0 charged
69% HP left on average
18
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
3.128
100%5.0 s
1.0 charged
68% HP left on average
19
Hisuian Typhlosion
fireEmber
fireOverheatelectricWild Charge
3.111
100%5.5 s
1.0 charged
68% HP left on average
20
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
3.104
100%6.5 s
1.0 charged
68% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.