Shadow Hydreigon counters
darkdragonDark-type Female Grunt · slot 3Grunt
CP
7,794
Attack
462.6
x1.2 Shadow
Defense
207.7
x0.83 Shadow
HP
136
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Bite / Dark Pulse
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatsteelIron Head | 5.633 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 2 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.900 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatsteelIron Head | 4.225 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.075 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.020 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 6 | fairyGeomancy fairyMoonblastfightingClose Combat | 3.878 | 100% | 6.5 s 2.0 charged | 74% HP left on average | |
| 7 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 3.865 | 100% | 6.5 s 2.0 charged | 74% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.775 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.775 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 10 | fightingCounter fightingUpper HanddarkFoul Play | 3.514 | 100% | 10.5 s 2.0 charged | 72% HP left on average | |
| 11 | dragonDragon Tail dragonOutragegroundEarthquake | 3.471 | 100% | 8.5 s 2.0 charged | 71% HP left on average | |
| 12 | poisonPoison Jab fightingSuperpowerbugLunge | 3.449 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 13 | dragonDragon Tail dragonDragon ClawpoisonSludge Bomb | 3.354 | 100% | 8.5 s 2.0 charged | 70% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.350 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.327 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.327 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.327 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatflyingBrave Bird | 3.306 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 19 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.302 | 100% | 8.0 s 2.0 charged | 70% HP left on average | |
| 20 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.302 | 100% | 8.0 s 2.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.