Shadow Sneasel counters
darkiceDark-type Female Grunt ยท slot 2Grunt
CP
4,416
Attack
348.5
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
97
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingDynamic Punch | 7.645 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 7.438 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.398 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 4 | fightingCounter fightingClose CombatfightingDynamic Punch | 7.328 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 5 | fightingCounter fightingSuperpowerbugLunge | 6.317 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 6 | bugBug Bite fireFire BlaststeelIron Head | 5.363 | 100% | 5.5 s 0.0 charged | 76% HP left on average | |
| 7 | fightingCounter fightingFocus BlastfightingAura Sphere | 5.221 | 100% | 4.0 s 0.0 charged | 80% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.198 | 100% | 5.0 s 0.0 charged | 81% HP left on average | |
| 9 | fightingCounter fightingDynamic PunchfightingSubmission | 5.143 | 100% | 5.0 s 0.0 charged | 80% HP left on average | |
| 10 | icePowder Snow fightingSuperpowersteelHeavy Slam | 4.955 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 11 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.758 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 12 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 4.568 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 13 | fightingCounter fightingClose CombatrockRock Slide | 4.521 | 100% | 4.0 s 0.0 charged | 77% HP left on average | |
| 14 | bugFury Cutter fightingCross ChoprockStone Edge | 4.485 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 15 | bugFury Cutter bugX-ScissorwaterAqua Jet | 4.373 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 16 | fightingCounter fightingFocus BlastfightingAura Sphere | 4.321 | 100% | 4.0 s 0.0 charged | 76% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingLow Sweep | 4.235 | 100% | 4.0 s 0.0 charged | 76% HP left on average | |
| 18 | bugBug Bite fireOverheatbugBug Buzz | 4.180 | 100% | 5.5 s 0.0 charged | 74% HP left on average | |
| 19 | fightingCounter fightingFocus BlastfireFlamethrower | 3.930 | 100% | 4.0 s 0.0 charged | 71% HP left on average | |
| 20 | bugFury Cutter bugMegahornwaterHydro Cannon | 3.873 | 100% | 5.5 s 1.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.