Shadow Sneasel counters
darkiceDark-type Female Grunt ยท slot 2Grunt
CP
4,416
Attack
348.5
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
97
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingDynamic Punch | 7.441 | 100% | 4.0 s 0.0 charged | 85% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 7.365 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 3 | fightingCounter fightingClose CombatfightingDynamic Punch | 7.109 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.283 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 5 | fightingLow Kick fightingFocus BlastbugX-Scissor | 5.740 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.033 | 100% | 5.0 s 0.0 charged | 80% HP left on average | |
| 7 | fightingCounter fightingFocus BlastfightingAura Sphere | 4.871 | 100% | 4.0 s 0.0 charged | 79% HP left on average | |
| 8 | icePowder Snow fightingSuperpowersteelHeavy Slam | 4.531 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 9 | fightingCounter fightingClose CombatrockRock Slide | 4.375 | 100% | 4.0 s 0.0 charged | 77% HP left on average | |
| 10 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.349 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 11 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 4.332 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 12 | bugFury Cutter bugX-ScissorwaterAqua Jet | 4.240 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.140 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 14 | bugFury Cutter fightingCross ChoprockStone Edge | 4.110 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 15 | fightingCounter fightingFocus BlastfightingAura Sphere | 4.059 | 100% | 4.0 s 0.0 charged | 75% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingLow Sweep | 4.013 | 100% | 4.0 s 0.0 charged | 75% HP left on average | |
| 17 | fireFire Spin fireFire BlaststeelIron Head | 4.010 | 100% | 6.0 s 0.0 charged | 70% HP left on average | |
| 18 | bugBug Bite fireOverheatbugBug Buzz | 3.844 | 100% | 5.5 s 0.0 charged | 72% HP left on average | |
| 19 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.617 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 20 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 3.617 | 100% | 5.5 s 1.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.