Shadow Sneasel counters
darkiceDark-type Female Grunt ยท slot 2Grunt
CP
4,416
Attack
348.5
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
97
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Ice Shard / Triple Axel
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 10.000 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 2 | fightingCounter fightingClose CombatfightingDynamic Punch | 8.125 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 3 | bugBug Bite fireFire BlaststeelIron Head | 6.500 | 100% | 7.0 s 0.0 charged | 85% HP left on average | |
| 4 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 6.370 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.067 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 6 | fightingLow Kick fightingFocus BlastbugX-Scissor | 5.909 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 7 | icePowder Snow fightingSuperpowersteelHeavy Slam | 5.784 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 8 | fireFire Spin fireFire BlaststeelIron Head | 5.687 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 9 | steelMetal Claw steelGyro BallgroundDrill Run | 5.679 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 10 | fightingCounter fightingFocus BlastfightingAura Sphere | 5.567 | 100% | 4.0 s 0.0 charged | 82% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.515 | 100% | 5.0 s 0.0 charged | 82% HP left on average | |
| 12 | bugFury Cutter bugX-ScissorwaterAqua Jet | 5.300 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 13 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 5.250 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 14 | icePowder Snow rockRock SlideiceBlizzard | 5.222 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingDynamic Punch | 5.132 | 100% | 4.0 s 0.0 charged | 81% HP left on average | |
| 16 | fightingCounter fightingClose CombatrockRock Slide | 5.000 | 100% | 4.0 s 0.0 charged | 80% HP left on average | |
| 17 | fightingCounter fightingFocus BlastfireFlamethrower | 4.895 | 100% | 4.0 s 0.0 charged | 80% HP left on average | |
| 18 | bugBug Bite fireOverheatbugBug Buzz | 4.806 | 100% | 5.5 s 0.0 charged | 79% HP left on average | |
| 19 | fireIncinerate fireOverheatwaterHydro Pump | 4.771 | 100% | 7.5 s 0.0 charged | 79% HP left on average | |
| 20 | waterWaterfall waterSurfwaterAqua Tail | 4.700 | 100% | 6.5 s 1.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.