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PoGoBud
Raid Hour · YveltalNext · 22h 23m

Shadow Houndour counters

darkfireDark-type Female Grunt · slot 2Grunt
CP
2,642
Attack
284.8
x1.2 Shadow
Defense
99.7
x0.83 Shadow
HP
86

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Ember / Dark Pulse

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Houndour
#PokemonMovesPowerWinsTimeResult
1
Shadow Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
10.000
100%3.0 s
0.0 charged
93% HP left on average
2
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
10.000
100%3.0 s
0.0 charged
93% HP left on average
3
Shadow Rhyperior
groundMud-Slap
rockRock WreckergroundEarthquake
10.000
100%3.0 s
0.0 charged
93% HP left on average
4
Golem
rockRock Throw
groundEarthquakerockStone Edge
10.000
100%4.0 s
0.0 charged
91% HP left on average
5
Alolan Golem
rockRock Throw
rockStone EdgeelectricWild Charge
10.000
100%4.0 s
0.0 charged
91% HP left on average
6
Omastar
rockRock Throw
waterHydro PumprockRock Slide
10.000
100%4.0 s
0.0 charged
92% HP left on average
7
Shadow Omastar
rockRock Throw
waterHydro PumprockRock Slide
10.000
100%4.0 s
0.0 charged
92% HP left on average
8
Shadow Regirock
rockRock Throw
rockStone EdgefightingFocus Blast
10.000
100%4.0 s
0.0 charged
93% HP left on average
9
Shadow Carracosta
rockRock Throw
waterSurfwaterLiquidation
10.000
100%4.0 s
0.0 charged
93% HP left on average
10
Tyrantrum
rockRock Throw
rockMeteor BeamrockStone Edge
10.000
100%4.0 s
0.0 charged
93% HP left on average
11
Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%4.5 s
0.0 charged
90% HP left on average
12
Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
10.000
100%4.5 s
0.0 charged
92% HP left on average
13
Kabutops
waterWaterfall
rockStone EdgewaterAqua Jet
10.000
100%4.5 s
0.0 charged
92% HP left on average
14
Shadow Kabutops
waterWaterfall
rockStone EdgewaterAqua Jet
10.000
100%4.5 s
0.0 charged
92% HP left on average
15
Feraligatr
waterWaterfall
waterHydro CannonwaterHydro Pump
10.000
100%4.5 s
0.0 charged
91% HP left on average
16
Kingdra
waterWaterfall
waterHydro PumpwaterSurf
10.000
100%4.5 s
0.0 charged
93% HP left on average
17
Shadow Kingdra
waterWaterfall
waterHydro PumpwaterSurf
10.000
100%4.5 s
0.0 charged
93% HP left on average
18
Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
10.000
100%4.5 s
0.0 charged
92% HP left on average
19
Milotic
waterWaterfall
waterSurfwaterAqua Tail
10.000
100%4.5 s
0.0 charged
92% HP left on average
20
Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
10.000
100%4.5 s
0.0 charged
91% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.