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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Houndour counters

darkfireDark-type Female Grunt · slot 2Grunt
CP
2,642
Attack
284.8
x1.2 Shadow
Defense
99.7
x0.83 Shadow
HP
86

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Ember / Dark Pulse

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Houndour
#PokemonMovesPowerWinsTimeResult
1
Shadow Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
10.000
100%3.0 s
0.0 charged
93% HP left on average
2
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
10.000
100%3.0 s
0.0 charged
93% HP left on average
3
Shadow Rhyperior
groundMud-Slap
rockRock WreckergroundEarthquake
10.000
100%3.0 s
0.0 charged
93% HP left on average
4
Shadow Tyrantrum
rockRock Throw
rockMeteor BeamrockStone Edge
10.000
100%3.0 s
0.0 charged
95% HP left on average
5
Golem
rockRock Throw
groundEarthquakerockStone Edge
10.000
100%4.0 s
0.0 charged
91% HP left on average
6
Alolan Golem
rockRock Throw
rockStone EdgeelectricWild Charge
10.000
100%4.0 s
0.0 charged
91% HP left on average
7
Omastar
rockRock Throw
waterHydro PumprockRock Slide
10.000
100%4.0 s
0.0 charged
92% HP left on average
8
Shadow Omastar
rockRock Throw
waterHydro PumprockRock Slide
10.000
100%4.0 s
0.0 charged
92% HP left on average
9
Shadow Regirock
rockRock Throw
rockStone EdgefightingFocus Blast
10.000
100%4.0 s
0.0 charged
93% HP left on average
10
Shadow Carracosta
rockRock Throw
waterSurfwaterLiquidation
10.000
100%4.0 s
0.0 charged
93% HP left on average
11
Tyrantrum
rockRock Throw
rockMeteor BeamrockStone Edge
10.000
100%4.0 s
0.0 charged
93% HP left on average
12
Volcanion
waterWater Gun
waterHydro PumpwaterScald
10.000
100%4.0 s
0.0 charged
93% HP left on average
13
Stonjourner
rockRock Throw
rockStone EdgerockRock Slide
10.000
100%4.0 s
0.0 charged
90% HP left on average
14
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
10.000
100%4.0 s
0.0 charged
90% HP left on average
15
Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%4.5 s
0.0 charged
90% HP left on average
16
Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
10.000
100%4.5 s
0.0 charged
92% HP left on average
17
Kabutops
waterWaterfall
rockStone EdgewaterAqua Jet
10.000
100%4.5 s
0.0 charged
92% HP left on average
18
Shadow Kabutops
waterWaterfall
rockStone EdgewaterAqua Jet
10.000
100%4.5 s
0.0 charged
92% HP left on average
19
Feraligatr
waterWaterfall
waterHydro CannonwaterHydro Pump
10.000
100%4.5 s
0.0 charged
91% HP left on average
20
Kingdra
waterWaterfall
waterHydro PumpwaterSurf
10.000
100%4.5 s
0.0 charged
93% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.