Shadow Houndour counters
darkfireDark-type Female Grunt ยท slot 2Grunt
CP
2,642
Attack
284.8
x1.2 Shadow
Defense
99.7
x0.83 Shadow
HP
86
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Ember / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | rockSmack Down rockStone EdgedarkBrutal Swing | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 2 | waterWaterfall waterOrigin PulsewaterHydro Pump | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 3 | rockRock Throw rockMeteor BeamrockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 95% HP left on average | |
| 4 | rockRock Throw groundEarthquakerockStone Edge | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 5 | rockRock Throw rockStone EdgeelectricWild Charge | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 6 | rockRock Throw waterHydro PumprockRock Slide | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 7 | rockRock Throw waterHydro PumprockRock Slide | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 8 | rockRock Throw rockStone EdgefightingFocus Blast | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 9 | rockRock Throw waterSurfwaterLiquidation | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 10 | rockRock Throw rockMeteor BeamrockStone Edge | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 11 | groundMud-Slap groundEarthquakerockStone Edge | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 12 | waterWaterfall rockStone EdgewaterAqua Jet | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 13 | waterWaterfall waterHydro PumpwaterSurf | 10.000 | 100% | 4.5 s 0.0 charged | 92% HP left on average | |
| 14 | waterWaterfall waterHydro PumpwaterSurf | 10.000 | 100% | 4.5 s 0.0 charged | 92% HP left on average | |
| 15 | rockSmack Down rockStone EdgedarkBrutal Swing | 10.000 | 100% | 4.5 s 0.0 charged | 92% HP left on average | |
| 16 | waterWaterfall waterOrigin PulsewaterHydro Pump | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 17 | groundMud-Slap rockRock WreckergroundEarthquake | 10.000 | 100% | 4.5 s 0.0 charged | 93% HP left on average | |
| 18 | groundMud-Slap rockRock WreckergroundEarthquake | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 19 | rockSmack Down rockMeteor BeamfightingSuperpower | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 20 | rockSmack Down fightingClose CombatfightingSacred Sword | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.