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Shadow Houndour counters

darkfireDark-type Female Grunt ยท slot 2Grunt
CP
2,642
Attack
284.8
x1.2 Shadow
Defense
99.7
x0.83 Shadow
HP
86

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Feint Attack / Crunch

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Houndour
#PokemonMovesPowerWinsTimeResult
1
Urshifu (Single Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
8.750
100%4.0 s
0.0 charged
89% HP left on average
2
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
7.042
100%4.5 s
1.0 charged
86% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.792
100%5.0 s
1.0 charged
85% HP left on average
4
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.792
100%5.0 s
1.0 charged
85% HP left on average
5
Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
6.250
100%4.5 s
0.0 charged
84% HP left on average
6
Buzzwole
fightingCounter
fightingSuperpowerbugLunge
6.036
100%4.0 s
0.0 charged
83% HP left on average
7
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
6.036
100%4.5 s
1.0 charged
83% HP left on average
8
Shadow Conkeldurr
fightingForce Palm
fightingDynamic PunchfightingFocus Blast
6.033
100%3.0 s
0.0 charged
83% HP left on average
9
Terrakion
rockSmack Down
fightingClose CombatfightingSacred Sword
5.821
100%4.5 s
0.0 charged
83% HP left on average
10
Galarian Zapdos
fightingCounter
fightingClose CombatflyingBrave Bird
5.786
100%4.0 s
0.0 charged
83% HP left on average
11
Conkeldurr
fightingCounter
fightingDynamic PunchfightingFocus Blast
5.656
100%4.0 s
0.0 charged
82% HP left on average
12
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
5.469
100%4.0 s
0.0 charged
82% HP left on average
13
Shadow Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
5.469
100%4.5 s
0.0 charged
82% HP left on average
14
Scrafty
fightingCounter
fightingUpper HandelectricThunder Punch
5.417
100%6.0 s
0.0 charged
82% HP left on average
15
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
5.321
100%4.5 s
0.0 charged
81% HP left on average
16
Krookodile
groundMud-Slap
groundEarthquakegroundSand Tomb
5.281
100%4.5 s
0.0 charged
81% HP left on average
17
Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
5.250
100%4.5 s
0.0 charged
81% HP left on average
18
Togekiss
flyingPeck
fightingAura SphererockAncient Power
5.167
100%5.5 s
1.0 charged
81% HP left on average
19
Machamp
fightingCounter
fightingClose CombatfightingDynamic Punch
5.063
100%4.0 s
0.0 charged
80% HP left on average
20
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
5.028
100%6.5 s
1.0 charged
80% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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