Shadow Houndour counters
darkfireDark-type Female Grunt · slot 2Grunt
CP
2,642
Attack
284.8
x1.2 Shadow
Defense
99.7
x0.83 Shadow
HP
86
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Feint Attack / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingDynamic Punch | 8.750 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 7.042 | 100% | 4.5 s 1.0 charged | 86% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.792 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.792 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 5 | rockSmack Down rockStone EdgedarkBrutal Swing | 6.250 | 100% | 4.5 s 0.0 charged | 84% HP left on average | |
| 6 | fightingCounter fightingSuperpowerbugLunge | 6.036 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatdarkNight Slash | 6.036 | 100% | 4.5 s 1.0 charged | 83% HP left on average | |
| 8 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 6.033 | 100% | 3.0 s 0.0 charged | 83% HP left on average | |
| 9 | rockSmack Down fightingClose CombatfightingSacred Sword | 5.821 | 100% | 4.5 s 0.0 charged | 83% HP left on average | |
| 10 | fightingCounter fightingClose CombatflyingBrave Bird | 5.786 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 11 | fightingCounter fightingDynamic PunchfightingFocus Blast | 5.656 | 100% | 4.0 s 0.0 charged | 82% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingDynamic Punch | 5.469 | 100% | 4.0 s 0.0 charged | 82% HP left on average | |
| 13 | rockSmack Down rockStone EdgedarkBrutal Swing | 5.469 | 100% | 4.5 s 0.0 charged | 82% HP left on average | |
| 14 | fightingCounter fightingUpper HandelectricThunder Punch | 5.417 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 15 | waterWaterfall waterHydro CannonwaterSparkling Aria | 5.321 | 100% | 4.5 s 0.0 charged | 81% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundSand Tomb | 5.281 | 100% | 4.5 s 0.0 charged | 81% HP left on average | |
| 17 | fightingForce Palm fightingClose CombatfightingSuperpower | 5.250 | 100% | 4.5 s 0.0 charged | 81% HP left on average | |
| 18 | flyingPeck fightingAura SphererockAncient Power | 5.167 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingDynamic Punch | 5.063 | 100% | 4.0 s 0.0 charged | 80% HP left on average | |
| 20 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.028 | 100% | 6.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.