Shadow Absol counters
darkDark-type Female Grunt ยท slot 2Grunt
CP
5,427
Attack
445.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Psycho Cut / Thunder
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter fightingSacred SwordbugX-Scissor | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 2 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 3 | flyingPeck fightingSuperpowernormalHyper Beam | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 4 | flyingPeck fightingSuperpowernormalHyper Beam | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 5 | fightingLow Kick fightingFocus BlastbugX-Scissor | 10.000 | 100% | 5.5 s 1.0 charged | 95% HP left on average | |
| 6 | flyingWing Attack flyingBrave BirdflyingFly | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 7 | electricCharge Beam fightingAura SpherefairyDazzling Gleam | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 8 | grassVine Whip grassPower WhipgrassEnergy Ball | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 9 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 9.687 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 10 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 9.458 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 11 | psychicPsycho Cut fairyMoonblastgrassGrass Knot | 9.333 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 12 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 9.278 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 13 | dragonDragon Breath rockStone EdgefireFire Blast | 8.864 | 100% | 7.5 s 2.0 charged | 89% HP left on average | |
| 14 | dragonDragon Tail dragonDragon ClawpoisonSludge Bomb | 8.605 | 100% | 8.5 s 2.0 charged | 88% HP left on average | |
| 15 | steelMetal Claw fightingFocus BlastbugX-Scissor | 8.056 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 16 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 7.955 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 17 | groundMud-Slap groundEarthquakefightingBrick Break | 7.833 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 18 | fireFire Spin steelIron HeadgrassSolar Beam | 7.828 | 100% | 8.5 s 2.0 charged | 87% HP left on average | |
| 19 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 7.750 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 20 | fightingCounter fightingCross ChopnormalHyper Beam | 7.708 | 100% | 6.5 s 1.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.