Shadow Absol counters
darkDark-type Female Grunt · slot 2Grunt
CP
5,427
Attack
445.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Psycho Cut / Dark Pulse
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter fightingSacred SwordbugX-Scissor | 8.100 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 2 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 6.950 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 3 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 5.792 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.094 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 5 | bugFury Cutter fightingSacred SwordsteelIron Head | 5.083 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 6 | bugFury Cutter fightingSacred SwordbugX-Scissor | 4.000 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 7 | bugFury Cutter fightingCross ChoprockStone Edge | 3.861 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.135 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 9 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 3.091 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.717 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 11 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 2.615 | 100% | 5.0 s 1.0 charged | 62% HP left on average | |
| 12 | bugBug Bite bugX-ScissorflyingFly | 2.071 | 100% | 5.0 s 0.0 charged | 52% HP left on average | |
| 13 | fightingKarate Chop fightingClose CombatfightingCross Chop | 1.929 | 100% | 4.5 s 1.0 charged | 48% HP left on average | |
| 14 | ghostShadow Claw fairyPlay RoughelectricThunder | 1.671 | 100% | 8.5 s 2.0 charged | 40% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.367 | 100% | 6.0 s 1.0 charged | 27% HP left on average | |
| 16 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.257 | 100% | 6.5 s 2.0 charged | 20% HP left on average | |
| 17 | darkSnarl fightingUpper HandelectricThunder Punch | 1.226 | 100% | 6.5 s 2.0 charged | 18% HP left on average | |
| 18 | fightingLow Kick fightingFocus BlastbugX-Scissor | 1.199 | 100% | 5.5 s 2.0 charged | 17% HP left on average | |
| 19 | fightingLow Kick fairyPlay RoughdarkDark Pulse | 1.199 | 100% | 6.5 s 2.0 charged | 17% HP left on average | |
| 20 | flyingWing Attack flyingBrave BirdflyingFly | 1.191 | 100% | 6.5 s 2.0 charged | 16% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.