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PoGoBud
Raid Hour · YveltalNext · 20h 44m

Shadow Alolan Rattata counters

darknormalDark-type Female Grunt · slot 1Grunt
CP
1,576
Attack
201.5
x1.2 Shadow
Defense
86.4
x0.83 Shadow
HP
70

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Tackle / Hyper Fang

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Alolan Rattata
#PokemonMovesPowerWinsTimeResult
1
Shadow Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
10.000
100%1.5 s
0.0 charged
92% HP left on average
2
Lucario
fightingForce Palm
fightingClose CombatfightingAura Sphere
10.000
100%1.5 s
0.0 charged
94% HP left on average
3
Conkeldurr
fightingForce Palm
fightingDynamic PunchfightingFocus Blast
10.000
100%1.5 s
0.0 charged
92% HP left on average
4
Shadow Conkeldurr
fightingForce Palm
fightingDynamic PunchfightingFocus Blast
10.000
100%1.5 s
0.0 charged
92% HP left on average
5
Poliwrath
fightingCounter
fightingDynamic PunchfightingSubmission
10.000
100%2.0 s
0.0 charged
91% HP left on average
6
Galarian Zapdos
fightingCounter
fightingClose CombatflyingBrave Bird
10.000
100%2.0 s
0.0 charged
91% HP left on average
7
Mewtwo
fightingCounter
fightingFocus BlastnormalHyper Beam
10.000
100%2.0 s
0.0 charged
91% HP left on average
8
Heracross
fightingCounter
fightingClose CombatfightingUpper Hand
10.000
100%2.0 s
0.0 charged
90% HP left on average
9
Escavalier
fightingCounter
bugMegahorngroundDrill Run
10.000
100%2.0 s
0.0 charged
92% HP left on average
10
Shadow Escavalier
fightingCounter
bugMegahorngroundDrill Run
10.000
100%2.0 s
0.0 charged
92% HP left on average
11
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
10.000
100%2.0 s
0.0 charged
91% HP left on average
12
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
10.000
100%2.0 s
0.0 charged
91% HP left on average
13
Lycanroc (Dusk)
fightingCounter
rockStone EdgesteelIron Head
10.000
100%2.0 s
0.0 charged
92% HP left on average
14
Lycanroc (Midnight)
fightingCounter
rockStone EdgegrassTrailblaze
10.000
100%2.0 s
0.0 charged
93% HP left on average
15
Buzzwole
fightingCounter
fightingSuperpowerbugLunge
10.000
100%2.0 s
0.0 charged
91% HP left on average
16
Marshadow
fightingCounter
fightingClose CombatrockRock Slide
10.000
100%2.0 s
0.0 charged
95% HP left on average
17
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
10.000
100%2.0 s
0.0 charged
92% HP left on average
18
Urshifu (Single Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
10.000
100%2.0 s
0.0 charged
92% HP left on average
19
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
10.000
100%2.0 s
0.0 charged
96% HP left on average
20
Shadow Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
10.000
100%2.0 s
0.0 charged
96% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.