Shadow Carvanha counters
waterdarkDark-type Female Grunt · slot 1Grunt
CP
2,178
Attack
317.7
x1.2 Shadow
Defense
54.5
x0.83 Shadow
HP
86
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Snarl / Poison Fang
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 10.000 | 100% | 2.0 s 0.0 charged | 93% HP left on average | |
| 2 | grassRazor Leaf grassSolar BeamgrassPetal Blizzard | 10.000 | 100% | 2.0 s 0.0 charged | 93% HP left on average | |
| 3 | grassRazor Leaf grassSolar BeamgrassPetal Blizzard | 10.000 | 100% | 2.0 s 0.0 charged | 92% HP left on average | |
| 4 | fightingCounter fightingClose CombatfightingCross Chop | 10.000 | 100% | 2.0 s 0.0 charged | 93% HP left on average | |
| 5 | electricThunder Fang electricWild ChargegroundScorching Sands | 10.000 | 100% | 2.0 s 0.0 charged | 93% HP left on average | |
| 6 | fightingCounter fightingClose CombatfightingDynamic Punch | 10.000 | 100% | 2.0 s 0.0 charged | 96% HP left on average | |
| 7 | fightingCounter fightingClose CombatfightingDynamic Punch | 10.000 | 100% | 2.0 s 0.0 charged | 95% HP left on average | |
| 8 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 10.000 | 100% | 2.0 s 0.0 charged | 92% HP left on average | |
| 9 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 10.000 | 100% | 2.0 s 0.0 charged | 90% HP left on average | |
| 10 | fightingCounter fightingClose CombatelectricThunder Punch | 10.000 | 100% | 2.0 s 0.0 charged | 94% HP left on average | |
| 11 | bugBug Bite fightingClose CombatfightingSuperpower | 10.000 | 100% | 2.0 s 0.0 charged | 93% HP left on average | |
| 12 | bugBug Bite fightingClose CombatfightingSuperpower | 10.000 | 100% | 2.0 s 0.0 charged | 91% HP left on average | |
| 13 | fightingCounter fightingClose CombatflyingBrave Bird | 10.000 | 100% | 2.0 s 0.0 charged | 97% HP left on average | |
| 14 | fightingCounter fightingFocus BlastelectricThunderbolt | 10.000 | 100% | 2.0 s 0.0 charged | 91% HP left on average | |
| 15 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 10.000 | 100% | 2.0 s 0.0 charged | 93% HP left on average | |
| 16 | grassRazor Leaf grassLeaf BladegrassPetal Blizzard | 10.000 | 100% | 2.0 s 0.0 charged | 92% HP left on average | |
| 17 | fightingCounter fightingClose CombatbugMegahorn | 10.000 | 100% | 2.0 s 0.0 charged | 96% HP left on average | |
| 18 | fightingCounter fightingClose CombatfairyPlay Rough | 10.000 | 100% | 2.0 s 0.0 charged | 91% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricThunder | 10.000 | 100% | 2.0 s 0.0 charged | 94% HP left on average | |
| 20 | fightingCounter fightingAura SpherefightingFocus Blast | 10.000 | 100% | 2.0 s 0.0 charged | 95% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.