Shadow Tyranitar counters
rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Fire Blast
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.889 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.075 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.933 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | bugBug Bite steelIron HeadgroundEarth Power | 3.933 | 100% | 9.0 s 1.0 charged | 75% HP left on average | |
| 5 | electricThunder Shock fightingAura SphereelectricWild Charge | 3.889 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 6 | waterWater Gun waterHydro PumpwaterScald | 3.600 | 100% | 9.0 s 1.0 charged | 72% HP left on average | |
| 7 | fireFire Spin steelIron HeadgroundEarth Power | 3.540 | 100% | 8.0 s 1.0 charged | 72% HP left on average | |
| 8 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.479 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 9 | bugFury Cutter waterAqua JetbugX-Scissor | 3.422 | 100% | 6.0 s 1.0 charged | 71% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.404 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlaststeelIron Head | 3.375 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 12 | steelSteel Wing waterHydro CannonwaterHydro Pump | 3.340 | 100% | 8.5 s 1.0 charged | 70% HP left on average | |
| 13 | dragonDragon Breath steelIron HeaddragonDraco Meteor | 3.327 | 100% | 7.0 s 1.0 charged | 70% HP left on average | |
| 14 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.115 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.111 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 16 | dragonDragon Breath steelIron HeaddragonDraco Meteor | 3.089 | 100% | 7.0 s 1.0 charged | 68% HP left on average | |
| 17 | psychicPsywave fightingSuperpowergroundEarthquake | 2.833 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 18 | steelMetal Sound steelFlash CannonelectricWild Charge | 2.722 | 100% | 9.5 s 1.0 charged | 63% HP left on average | |
| 19 | waterWater Gun waterHydro PumpwaterScald | 2.706 | 100% | 9.0 s 1.0 charged | 63% HP left on average | |
| 20 | electricVolt Switch fightingDynamic PunchelectricWild Charge | 2.703 | 100% | 6.5 s 1.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.