Shadow Tyranitar counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bite / Crunch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound fightingClose CombatfightingUpper Hand | 5.467 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.222 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.700 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 4 | fightingLow Kick fightingFocus BlastfightingBrick Break | 4.620 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.620 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.600 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 7 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.600 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 9 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 3.900 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.850 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 11 | icePowder Snow fightingSuperpowericeAvalanche | 3.800 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 12 | psychicPsywave fightingSuperpowergroundEarthquake | 3.612 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 13 | fightingLow Kick fightingFlying PressbugX-Scissor | 3.360 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 14 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.280 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 15 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.280 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingBrick Break | 3.175 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatfightingBrick Break | 3.140 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 18 | groundMud Shot fightingSuperpowergroundEarthquake | 3.067 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 19 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 2.967 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 20 | fightingLow Kick fightingDynamic PunchfightingCross Chop | 2.867 | 100% | 5.5 s 1.0 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.