Shadow Tyranitar counters
rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 3.953 | 100% | 5.6 s 1.2 charged | 67% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.447 | 100% | 5.6 s 1.2 charged | 64% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.211 | 100% | 6.6 s 1.3 charged | 60% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatsteelIron Head | 3.065 | 100% | 5.6 s 1.2 charged | 57% HP left on average | |
| 5 | steelMetal Sound fightingClose CombatfightingUpper Hand | 2.911 | 100% | 5.6 s 1.2 charged | 56% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.881 | 92% | 5.5 s 1.1 charged | 57% HP left on average | |
| 7 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.867 | 100% | 5.6 s 1.2 charged | 59% HP left on average | |
| 8 | steelMetal Claw steelBehemoth BashfairyMoonblast | 2.826 | 100% | 7.7 s 1.5 charged | 55% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.774 | 100% | 5.6 s 1.2 charged | 57% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.763 | 100% | 5.0 s 1.2 charged | 54% HP left on average | |
| 11 | psychicPsywave fightingSuperpowergroundEarthquake | 2.679 | 92% | 5.5 s 1.1 charged | 57% HP left on average | |
| 12 | fairyGeomancy fairyMoonblastbugMegahorn | 2.674 | 100% | 6.6 s 1.3 charged | 47% HP left on average | |
| 13 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 2.654 | 100% | 5.6 s 1.2 charged | 55% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.618 | 100% | 5.6 s 1.2 charged | 54% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.502 | 100% | 6.6 s 1.3 charged | 50% HP left on average | |
| 16 | waterWaterfall waterHydro CannonfairyMoonblast | 2.377 | 100% | 6.6 s 1.3 charged | 45% HP left on average | |
| 17 | flyingPeck fightingAura SpherefairyDazzling Gleam | 2.376 | 100% | 6.9 s 1.3 charged | 43% HP left on average | |
| 18 | fightingKarate Chop fightingClose CombatsteelIron Head | 2.352 | 92% | 5.5 s 1.1 charged | 48% HP left on average | |
| 19 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.339 | 100% | 6.6 s 1.3 charged | 49% HP left on average | |
| 20 | fightingLow Kick steelIron HeadbugX-Scissor | 2.326 | 83% | 7.8 s 1.5 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.