Shadow Tyranitar counters
rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 3.266 | 83% | 5.5 s 1.2 charged | 61% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.785 | 92% | 5.5 s 1.1 charged | 56% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatsteelIron Head | 2.566 | 92% | 5.5 s 1.1 charged | 48% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.480 | 100% | 6.6 s 1.3 charged | 49% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.364 | 92% | 5.5 s 1.1 charged | 51% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.301 | 92% | 5.5 s 1.1 charged | 49% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.276 | 92% | 5.0 s 1.1 charged | 43% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.273 | 100% | 7.7 s 1.5 charged | 43% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.162 | 83% | 5.4 s 1.0 charged | 48% HP left on average | |
| 10 | bugFury Cutter fightingClose CombatfightingUpper Hand | 2.115 | 92% | 5.5 s 1.1 charged | 45% HP left on average | |
| 11 | fairyGeomancy fightingClose CombatfairyMoonblast | 2.078 | 100% | 6.6 s 1.3 charged | 33% HP left on average | |
| 12 | fightingKarate Chop fightingClose CombatsteelIron Head | 2.019 | 92% | 5.5 s 1.1 charged | 38% HP left on average | |
| 13 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.912 | 83% | 5.4 s 1.0 charged | 43% HP left on average | |
| 14 | fightingLow Kick steelIron HeadbugX-Scissor | 1.901 | 67% | 7.6 s 1.5 charged | 34% HP left on average | |
| 15 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.874 | 83% | 5.4 s 1.0 charged | 41% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.843 | 83% | 6.6 s 1.3 charged | 37% HP left on average | |
| 17 | fightingLow Kick fightingFlying PressbugX-Scissor | 1.675 | 83% | 5.4 s 1.0 charged | 37% HP left on average | |
| 18 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.666 | 75% | 7.5 s 1.3 charged | 31% HP left on average | |
| 19 | poisonPoison Jab fightingSuperpowerfightingPower-Up Punch | 1.606 | 75% | 6.5 s 1.3 charged | 34% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatflyingBrave Bird | 1.562 | 75% | 6.4 s 1.1 charged | 31% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.