Shadow Gallade counters
psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Confusion / Close Combat
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsesteelIron Head | 4.610 | 100% | 9.0 s 2.0 charged | 78% HP left on average | |
| 2 | ghostAstonish ghostShadow BalldarkDark Pulse | 4.485 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 3 | fireFire Spin steelIron HeadgrassSolar Beam | 4.314 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 4 | flyingWing Attack flyingBrave BirdflyingFly | 4.167 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 5 | darkSucker Punch flyingHurricanedarkDark Pulse | 4.039 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 6 | dragonDragon Tail flyingAeroblast++flyingFly | 3.863 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 7 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.857 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 8 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 3.756 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 9 | dragonDragon Breath flyingFlydarkDark Pulse | 3.490 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 10 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.316 | 100% | 7.0 s 1.0 charged | 70% HP left on average | |
| 11 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.197 | 100% | 9.0 s 2.0 charged | 69% HP left on average | |
| 12 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.176 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 13 | darkSucker Punch ghostShadow BalldarkFoul Play | 3.062 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 14 | dragonDragon Breath flyingFlydarkDark Pulse | 2.967 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 15 | psychicConfusion steelDoom DesirepsychicPsychic | 2.908 | 100% | 8.0 s 2.0 charged | 66% HP left on average | |
| 16 | dragonDragon Breath darkBrutal SwingdarkCrunch | 2.908 | 100% | 10.0 s 2.0 charged | 66% HP left on average | |
| 17 | steelMetal Claw darkDark PulsesteelIron Head | 2.857 | 100% | 9.5 s 2.0 charged | 65% HP left on average | |
| 18 | darkBite darkPaybackdarkCrunch | 2.842 | 100% | 8.0 s 1.0 charged | 65% HP left on average | |
| 19 | flyingPeck darkFoul PlaynormalHyper Beam | 2.770 | 100% | 10.5 s 2.0 charged | 64% HP left on average | |
| 20 | ghostShadow Claw ghostShadow BallfairyMoonblast | 2.716 | 100% | 7.5 s 1.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.