Skip to content
PoGoBud

Shadow Gallade counters

psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gallade
#PokemonMovesPowerWinsTimeResult
1
Lugia
dragonDragon Tail
flyingAeroblast++flyingFly
6.547
100%6.6 s
1.5 charged
81% HP left on average
2
Lunala
ghostShadow Claw
ghostShadow BallfairyMoonblast
4.828
100%7.5 s
1.5 charged
73% HP left on average
3
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
4.502
100%8.2 s
1.8 charged
72% HP left on average
4
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
4.448
100%6.5 s
1.3 charged
72% HP left on average
5
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
4.251
100%6.5 s
1.3 charged
71% HP left on average
6
Galarian Moltres
flyingWing Attack
flyingFlydarkPayback
4.191
100%6.5 s
1.3 charged
63% HP left on average
7
Kingambit
steelMetal Claw
darkDark PulsesteelIron Head
4.144
75%7.9 s
1.3 charged
53% HP left on average
8
Jirachi
electricCharge Beam
fairyDazzling GleamsteelDoom Desire
4.010
100%8.2 s
1.8 charged
69% HP left on average
9
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
4.007
100%7.5 s
1.3 charged
60% HP left on average
10
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
3.926
100%6.5 s
1.3 charged
66% HP left on average
11
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
3.875
100%7.5 s
1.3 charged
56% HP left on average
12
Victini
normalQuick Attack
fireV-createfireOverheat
3.683
100%7.5 s
1.5 charged
72% HP left on average
13
Hoopa (Unbound)
ghostAstonish
ghostShadow BalldarkDark Pulse
3.602
75%7.7 s
1.4 charged
50% HP left on average
14
Florges
fairyFairy Wind
fairyMoonblastfairyDisarming Voice
3.555
100%5.5 s
1.3 charged
70% HP left on average
15
Hydreigon
dragonDragon Breath
flyingFlydarkDark Pulse
3.438
75%6.1 s
1.3 charged
46% HP left on average
16
Mew
ghostShadow Claw
fairyDazzling GleamfireOverheat
3.392
100%7.5 s
1.5 charged
68% HP left on average
17
Shadow Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
3.194
75%6.2 s
1.3 charged
43% HP left on average
18
Darkrai
darkSucker Punch
ghostShadow BalldarkFoul Play
3.151
100%6.5 s
1.3 charged
42% HP left on average
19
Heatran
fireFire Spin
fireFire BlaststeelIron Head
3.106
100%8.2 s
1.8 charged
58% HP left on average
20
Bisharp
steelMetal Claw
darkDark PulsesteelIron Head
2.939
75%7.4 s
1.3 charged
42% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.