Shadow Gallade counters
psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallfairyMoonblast | 3.535 | 100% | 7.5 s 1.5 charged | 65% HP left on average | |
| 2 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.427 | 100% | 6.5 s 1.3 charged | 62% HP left on average | |
| 3 | flyingWing Attack flyingFlydarkPayback | 3.415 | 100% | 6.5 s 1.3 charged | 52% HP left on average | |
| 4 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 3.270 | 100% | 7.5 s 1.3 charged | 61% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 3.024 | 100% | 7.5 s 1.5 charged | 57% HP left on average | |
| 6 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.891 | 100% | 7.5 s 1.3 charged | 47% HP left on average | |
| 7 | ghostAstonish ghostShadow BalldarkDark Pulse | 2.872 | 75% | 7.3 s 1.4 charged | 41% HP left on average | |
| 8 | dragonDragon Tail flyingAeroblast++flyingAeroblast | 2.836 | 100% | 11.3 s 2.3 charged | 60% HP left on average | |
| 9 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.820 | 100% | 6.5 s 1.3 charged | 55% HP left on average | |
| 10 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 2.767 | 100% | 8.4 s 1.9 charged | 55% HP left on average | |
| 11 | fireFire Spin steelIron HeadgrassSolar Beam | 2.732 | 100% | 9.7 s 2.1 charged | 54% HP left on average | |
| 12 | ghostShadow Claw fairyDazzling GleamfireOverheat | 2.600 | 100% | 7.5 s 1.4 charged | 58% HP left on average | |
| 13 | psychicConfusion fairyMoonblastpsychicFuture Sight | 2.524 | 100% | 8.6 s 1.9 charged | 55% HP left on average | |
| 14 | ghostHex ghostShadow BallfairyDazzling Gleam | 2.481 | 100% | 6.6 s 1.5 charged | 57% HP left on average | |
| 15 | steelMetal Sound darkDark PulsedarkFoul Play | 2.480 | 50% | 9.8 s 2.0 charged | 38% HP left on average | |
| 16 | dragonDragon Breath flyingFlydarkDark Pulse | 2.367 | 50% | 5.9 s 0.8 charged | 37% HP left on average | |
| 17 | dragonDragon Breath darkBrutal SwingdarkCrunch | 2.177 | 50% | 6.8 s 1.1 charged | 36% HP left on average | |
| 18 | fireFire Spin fireFire BlaststeelIron Head | 2.149 | 75% | 7.8 s 1.3 charged | 47% HP left on average | |
| 19 | flyingWing Attack flyingFlyflyingAerial Ace | 2.134 | 75% | 6.0 s 1.0 charged | 38% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.095 | 100% | 7.3 s 1.5 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.