Shadow Gallade counters
psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallfairyMoonblast | 2.004 | 88% | 7.3 s 1.4 charged | 39% HP left on average | |
| 2 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 1.753 | 88% | 7.5 s 1.4 charged | 35% HP left on average | |
| 3 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 1.737 | 63% | 6.2 s 1.1 charged | 33% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 1.628 | 94% | 7.2 s 1.4 charged | 28% HP left on average | |
| 5 | flyingWing Attack flyingBrave BirdflyingFly | 1.533 | 63% | 6.3 s 1.1 charged | 22% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 1.457 | 81% | 7.4 s 1.3 charged | 25% HP left on average | |
| 7 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 1.450 | 56% | 6.2 s 1.1 charged | 27% HP left on average | |
| 8 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 1.445 | 56% | 6.8 s 1.2 charged | 28% HP left on average | |
| 9 | ghostHex ghostShadow BallfairyDazzling Gleam | 1.372 | 63% | 6.4 s 1.1 charged | 28% HP left on average | |
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.222 | 63% | 6.6 s 1.1 charged | 23% HP left on average | |
| 11 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 1.088 | 44% | 6.9 s 1.4 charged | 18% HP left on average | |
| 12 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 1.088 | 44% | 6.9 s 1.4 charged | 18% HP left on average | |
| 13 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 1.088 | 44% | 6.9 s 1.4 charged | 18% HP left on average | |
| 14 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.088 | 44% | 6.9 s 1.4 charged | 18% HP left on average | |
| 15 | bugFury Cutter electricTechno Blast (Electric)steelMagnet Bomb | 1.088 | 44% | 6.9 s 1.4 charged | 18% HP left on average | |
| 16 | ghostShadow Claw fairyDazzling GleamelectricWild Charge | 1.071 | 56% | 6.9 s 1.3 charged | 19% HP left on average | |
| 17 | dragonDragon Breath flyingFlydarkDark Pulse | 1.054 | 31% | 5.7 s 0.8 charged | 15% HP left on average | |
| 18 | fireFire Spin fireFire BlaststeelIron Head | 1.050 | 44% | 7.0 s 1.1 charged | 20% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.005 | 50% | 6.4 s 0.9 charged | 16% HP left on average | |
| 20 | ghostAstonish ghostShadow BalldarkDark Pulse | 0.959 | 19% | 5.9 s 0.8 charged | 12% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.