Shadow Camerupt counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.024 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.024 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 3 | dragonDragon Breath waterAqua TaildragonDraco Meteor | 7.642 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.618 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 5 | dragonDragon Tail waterSurfwaterAqua Tail | 7.585 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 6 | waterWaterfall waterOrigin PulsewaterHydro Pump | 7.315 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.878 | 100% | 7.2 s 1.2 charged | 78% HP left on average | |
| 8 | waterWaterfall waterHydro PumpwaterAqua Tail | 6.127 | 100% | 4.5 s 0.0 charged | 84% HP left on average | |
| 9 | waterWater Gun waterHydro PumpwaterScald | 6.120 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 10 | waterWaterfall waterOrigin PulsewaterHydro Pump | 6.105 | 100% | 4.5 s 0.0 charged | 82% HP left on average | |
| 11 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.912 | 100% | 7.1 s 1.2 charged | 73% HP left on average | |
| 12 | waterWaterfall waterAqua JetwaterWater Pulse | 5.834 | 100% | 4.5 s 0.0 charged | 70% HP left on average | |
| 13 | darkBite groundEarthquakegroundBulldoze | 5.788 | 100% | 7.6 s 1.2 charged | 77% HP left on average | |
| 14 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 5.611 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 15 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.481 | 100% | 7.5 s 1.2 charged | 69% HP left on average | |
| 16 | fireIncinerate psychicPsyshockfireHeat Wave | 5.054 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 17 | waterWaterfall waterHydro PumpwaterSurf | 4.840 | 100% | 6.0 s 0.0 charged | 76% HP left on average | |
| 18 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.722 | 89% | 6.5 s 1.1 charged | 70% HP left on average | |
| 19 | fightingLow Kick waterAqua JetwaterHydro Pump | 4.600 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 20 | psychicConfusion psychicPsyshockfightingFocus Blast | 4.453 | 83% | 6.5 s 1.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.