Shadow Galarian Weezing counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.124 | 100% | 9.6 s 2.8 charged | 80% HP left on average | |
| 2 | psychicConfusion psychicFuture SightpsychicPsychic | 4.635 | 100% | 10.1 s 0.9 charged | 77% HP left on average | |
| 3 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 4.122 | 100% | 12.6 s 3.1 charged | 75% HP left on average | |
| 4 | ghostHex fireBlast BurnghostShadow Ball | 3.870 | 100% | 14.1 s 3.2 charged | 74% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.855 | 100% | 10.1 s 0.9 charged | 72% HP left on average | |
| 6 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.688 | 100% | 9.1 s 0.6 charged | 72% HP left on average | |
| 7 | ghostShadow Claw ghostShadow SneakrockAncient Power | 3.489 | 100% | 13.7 s 3.0 charged | 64% HP left on average | |
| 8 | psychicConfusion steelDoom DesirepsychicPsychic | 3.438 | 100% | 11.9 s 1.1 charged | 70% HP left on average | |
| 9 | ghostHex ghostShadow BallrockPower Gem | 3.427 | 100% | 14.1 s 3.2 charged | 71% HP left on average | |
| 10 | fireEmber ghostShadow BallfireHeat Wave | 3.346 | 100% | 12.7 s 3.1 charged | 70% HP left on average | |
| 11 | ghostShadow Claw ghostShadow SneakrockAncient Power | 3.333 | 100% | 13.7 s 2.9 charged | 58% HP left on average | |
| 12 | ghostShadow Claw ghostShadow BallghostOminous Wind | 3.333 | 100% | 13.7 s 2.9 charged | 58% HP left on average | |
| 13 | groundMud-Slap groundEarthquakegroundDrill Run | 3.328 | 100% | 10.8 s 1.1 charged | 70% HP left on average | |
| 14 | fireEmber fireOverheatelectricWild Charge | 3.248 | 100% | 11.7 s 2.9 charged | 68% HP left on average | |
| 15 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 3.178 | 100% | 11.7 s 3.1 charged | 68% HP left on average | |
| 16 | steelIron Tail steelHeavy SlamrockMeteor Beam | 3.128 | 100% | 12.4 s 1.1 charged | 68% HP left on average | |
| 17 | psychicConfusion psychicPsychicpsychicPsybeam | 3.091 | 100% | 10.1 s 0.9 charged | 65% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 3.082 | 100% | 9.3 s 0.7 charged | 67% HP left on average | |
| 19 | ghostShadow Claw rockRock SlidefireFire Punch | 3.018 | 100% | 11.7 s 2.8 charged | 56% HP left on average | |
| 20 | steelMetal Claw normalGiga ImpactfairyMoonblast | 2.949 | 100% | 14.3 s 1.3 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.