Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 4.751 | 100% | 9.6 s 2.8 charged | 77% HP left on average | |
| 2 | psychicConfusion psychicFuture SightpsychicPsychic | 4.370 | 90% | 10.1 s 1.0 charged | 69% HP left on average | |
| 3 | steelBullet Punch steelFlash CannongroundEarthquake | 3.688 | 100% | 9.1 s 0.6 charged | 72% HP left on average | |
| 4 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 3.577 | 100% | 12.6 s 3.1 charged | 67% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.464 | 100% | 10.1 s 0.9 charged | 66% HP left on average | |
| 6 | ghostHex fireBlast BurnghostShadow Ball | 3.083 | 100% | 14.1 s 3.2 charged | 56% HP left on average | |
| 7 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 3.049 | 100% | 11.2 s 1.1 charged | 64% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 3.046 | 100% | 10.8 s 1.1 charged | 64% HP left on average | |
| 9 | ghostShadow Claw ghostShadow SneakrockAncient Power | 3.025 | 100% | 13.7 s 3.2 charged | 53% HP left on average | |
| 10 | psychicConfusion psychicPsychicpsychicPsybeam | 2.958 | 90% | 10.1 s 1.0 charged | 59% HP left on average | |
| 11 | psychicConfusion steelDoom DesirepsychicPsychic | 2.954 | 100% | 11.9 s 1.1 charged | 62% HP left on average | |
| 12 | psychicConfusion psychicPsystrikepsychicPsychic | 2.953 | 100% | 7.9 s 0.6 charged | 65% HP left on average | |
| 13 | groundMud-Slap groundEarthquakegroundDrill Run | 2.907 | 100% | 9.3 s 0.7 charged | 63% HP left on average | |
| 14 | fireEmber ghostShadow BallfireHeat Wave | 2.869 | 90% | 12.4 s 3.0 charged | 58% HP left on average | |
| 15 | steelIron Tail steelHeavy SlamrockMeteor Beam | 2.864 | 100% | 12.4 s 1.1 charged | 61% HP left on average | |
| 16 | fireEmber fireOverheatelectricWild Charge | 2.835 | 90% | 11.4 s 3.0 charged | 56% HP left on average | |
| 17 | ghostShadow Claw ghostShadow BallghostOminous Wind | 2.833 | 90% | 13.4 s 3.1 charged | 48% HP left on average | |
| 18 | ghostShadow Claw ghostShadow SneakrockAncient Power | 2.831 | 90% | 13.4 s 3.1 charged | 48% HP left on average | |
| 19 | ghostShadow Claw rockRock SlidefireFire Punch | 2.829 | 80% | 11.6 s 2.8 charged | 49% HP left on average | |
| 20 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 2.793 | 90% | 11.5 s 3.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.