Shadow Galarian Weezing counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 4.487 | 100% | 10.1 s 0.9 charged | 76% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 4.409 | 100% | 9.6 s 2.8 charged | 76% HP left on average | |
| 3 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 3.999 | 100% | 12.6 s 3.1 charged | 75% HP left on average | |
| 4 | ghostHex fireBlast BurnghostShadow Ball | 3.496 | 100% | 14.1 s 3.2 charged | 71% HP left on average | |
| 5 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 3.476 | 100% | 11.1 s 1.1 charged | 70% HP left on average | |
| 6 | ghostShadow Claw ghostShadow SneakrockAncient Power | 3.403 | 100% | 13.7 s 3.2 charged | 63% HP left on average | |
| 7 | psychicConfusion steelDoom DesirepsychicPsychic | 3.336 | 100% | 11.9 s 1.1 charged | 69% HP left on average | |
| 8 | ghostHex ghostShadow BallrockPower Gem | 3.314 | 100% | 14.1 s 3.2 charged | 70% HP left on average | |
| 9 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.305 | 100% | 10.1 s 0.9 charged | 69% HP left on average | |
| 10 | fireEmber ghostShadow BallfireHeat Wave | 3.244 | 100% | 12.7 s 3.1 charged | 69% HP left on average | |
| 11 | ghostShadow Claw ghostShadow SneakrockAncient Power | 3.226 | 100% | 13.7 s 2.9 charged | 57% HP left on average | |
| 12 | ghostShadow Claw ghostShadow BallghostOminous Wind | 3.226 | 100% | 13.7 s 2.9 charged | 57% HP left on average | |
| 13 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.205 | 100% | 9.1 s 0.6 charged | 67% HP left on average | |
| 14 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 3.065 | 100% | 11.7 s 3.1 charged | 67% HP left on average | |
| 15 | steelIron Tail steelHeavy SlamrockMeteor Beam | 3.029 | 100% | 12.4 s 1.1 charged | 67% HP left on average | |
| 16 | psychicConfusion psychicPsychicpsychicPsybeam | 3.012 | 100% | 10.1 s 0.9 charged | 64% HP left on average | |
| 17 | icePowder Snow rockRock SlideiceIcy Wind | 2.884 | 100% | 13.7 s 3.2 charged | 65% HP left on average | |
| 18 | psychicPsycho Cut psychicFuture SightsteelIron Head | 2.846 | 100% | 13.7 s 3.1 charged | 63% HP left on average | |
| 19 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 2.795 | 100% | 14.8 s 3.4 charged | 62% HP left on average | |
| 20 | groundMud-Slap groundDrill RunrockRock Wrecker | 2.755 | 100% | 10.2 s 1.8 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.