Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 4.228 | 90% | 10.1 s 1.0 charged | 69% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 4.043 | 100% | 9.6 s 2.8 charged | 72% HP left on average | |
| 3 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 3.462 | 100% | 12.6 s 3.1 charged | 66% HP left on average | |
| 4 | steelBullet Punch steelFlash CannongroundEarthquake | 3.190 | 100% | 9.1 s 0.6 charged | 66% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.012 | 100% | 10.1 s 0.9 charged | 62% HP left on average | |
| 6 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 2.952 | 100% | 11.2 s 1.1 charged | 63% HP left on average | |
| 7 | ghostShadow Claw ghostShadow SneakrockAncient Power | 2.878 | 90% | 13.7 s 3.1 charged | 51% HP left on average | |
| 8 | psychicConfusion steelDoom DesirepsychicPsychic | 2.862 | 100% | 11.9 s 1.1 charged | 60% HP left on average | |
| 9 | psychicConfusion psychicPsystrikepsychicPsychic | 2.783 | 100% | 8.6 s 1.6 charged | 63% HP left on average | |
| 10 | fireEmber ghostShadow BallfireHeat Wave | 2.780 | 90% | 12.4 s 3.0 charged | 57% HP left on average | |
| 11 | steelIron Tail steelHeavy SlamrockMeteor Beam | 2.769 | 100% | 12.4 s 1.1 charged | 60% HP left on average | |
| 12 | ghostHex fireBlast BurnghostShadow Ball | 2.765 | 90% | 13.7 s 3.1 charged | 52% HP left on average | |
| 13 | psychicConfusion psychicPsychicpsychicPsybeam | 2.761 | 80% | 10.1 s 1.2 charged | 53% HP left on average | |
| 14 | ghostShadow Claw ghostShadow BallghostOminous Wind | 2.731 | 90% | 13.3 s 3.1 charged | 46% HP left on average | |
| 15 | ghostShadow Claw ghostShadow SneakrockAncient Power | 2.729 | 90% | 13.3 s 3.1 charged | 46% HP left on average | |
| 16 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 2.693 | 90% | 11.5 s 3.0 charged | 58% HP left on average | |
| 17 | groundMud-Slap groundDrill RunrockRock Wrecker | 2.608 | 100% | 10.2 s 1.8 charged | 59% HP left on average | |
| 18 | icePowder Snow rockRock SlideiceIcy Wind | 2.484 | 100% | 13.7 s 3.2 charged | 56% HP left on average | |
| 19 | ghostShadow Claw rockRock SlidefireFire Punch | 2.458 | 80% | 12.2 s 2.7 charged | 43% HP left on average | |
| 20 | steelMetal Sound darkDark PulsedarkFoul Play | 2.443 | 100% | 12.7 s 3.1 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.