Shadow Galarian Weezing counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 3.073 | 100% | 11.1 s 3.0 charged | 67% HP left on average | |
| 2 | ghostHex ghostShadow BallrockPower Gem | 2.769 | 100% | 14.1 s 3.2 charged | 63% HP left on average | |
| 3 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.709 | 100% | 11.1 s 1.1 charged | 62% HP left on average | |
| 4 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 2.708 | 100% | 11.7 s 2.9 charged | 63% HP left on average | |
| 5 | psychicConfusion psychicFuture SightpsychicPsychic | 2.617 | 100% | 11.9 s 1.1 charged | 61% HP left on average | |
| 6 | ghostHex fireBlast BurnghostShadow Ball | 2.535 | 100% | 14.0 s 3.1 charged | 60% HP left on average | |
| 7 | ghostShadow Claw ghostShadow ForcerockAncient Power | 2.508 | 90% | 15.8 s 3.4 charged | 45% HP left on average | |
| 8 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 2.489 | 100% | 12.6 s 2.1 charged | 59% HP left on average | |
| 9 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.401 | 100% | 13.6 s 3.0 charged | 58% HP left on average | |
| 10 | psychicPsycho Cut psychicFuture SightsteelIron Head | 2.391 | 100% | 13.7 s 2.9 charged | 53% HP left on average | |
| 11 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.367 | 100% | 10.1 s 0.9 charged | 56% HP left on average | |
| 12 | icePowder Snow rockRock SlideiceIcy Wind | 2.272 | 100% | 13.6 s 3.0 charged | 56% HP left on average | |
| 13 | steelIron Tail steelHeavy SlamrockMeteor Beam | 2.248 | 90% | 14.1 s 1.4 charged | 52% HP left on average | |
| 14 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 2.234 | 90% | 14.8 s 3.3 charged | 52% HP left on average | |
| 15 | ghostShadow Claw ghostShadow BallghostOminous Wind | 2.137 | 100% | 13.7 s 2.9 charged | 44% HP left on average | |
| 16 | ghostShadow Claw ghostShadow SneakrockAncient Power | 2.076 | 100% | 13.7 s 2.7 charged | 40% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 2.067 | 100% | 12.3 s 1.1 charged | 51% HP left on average | |
| 18 | psychicConfusion psychicPsychicpsychicPsybeam | 2.019 | 100% | 10.1 s 0.9 charged | 49% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundDrill Run | 1.939 | 100% | 10.6 s 1.1 charged | 48% HP left on average | |
| 20 | groundMud-Slap groundEarth PowerghostShadow Punch | 1.895 | 100% | 12.2 s 2.8 charged | 42% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.