Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.656 | 100% | 11.1 s 3.0 charged | 59% HP left on average | |
| 2 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 2.396 | 90% | 11.5 s 3.0 charged | 54% HP left on average | |
| 3 | psychicConfusion psychicFuture SightpsychicPsychic | 2.343 | 90% | 11.7 s 1.2 charged | 51% HP left on average | |
| 4 | steelBullet Punch steelFlash CannongroundEarthquake | 2.308 | 90% | 11.0 s 1.1 charged | 52% HP left on average | |
| 5 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 2.208 | 100% | 12.7 s 2.1 charged | 51% HP left on average | |
| 6 | steelBullet Punch steelFlash CannongroundEarthquake | 2.149 | 90% | 10.1 s 0.9 charged | 49% HP left on average | |
| 7 | psychicPsycho Cut steelGyro BallghostShadow Ball | 2.031 | 80% | 13.3 s 2.8 charged | 41% HP left on average | |
| 8 | psychicConfusion psychicPsychicfairyDazzling Gleam | 2.017 | 90% | 12.8 s 2.1 charged | 46% HP left on average | |
| 9 | icePowder Snow rockRock SlideiceIcy Wind | 1.981 | 100% | 13.7 s 3.2 charged | 45% HP left on average | |
| 10 | psychicPsycho Cut psychicFuture SightsteelIron Head | 1.964 | 70% | 13.2 s 2.9 charged | 40% HP left on average | |
| 11 | ghostHex fireBlast BurnghostShadow Ball | 1.938 | 80% | 13.6 s 3.0 charged | 43% HP left on average | |
| 12 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.919 | 80% | 13.3 s 3.0 charged | 43% HP left on average | |
| 13 | groundMud-Slap groundEarthquakegroundDrill Run | 1.872 | 90% | 12.5 s 1.2 charged | 43% HP left on average | |
| 14 | steelIron Tail steelHeavy SlamrockMeteor Beam | 1.853 | 70% | 13.9 s 1.5 charged | 38% HP left on average | |
| 15 | psychicConfusion psychicPsychicpsychicPsybeam | 1.843 | 80% | 10.1 s 1.2 charged | 41% HP left on average | |
| 16 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 1.836 | 80% | 14.8 s 3.3 charged | 39% HP left on average | |
| 17 | psychicConfusion psychicPsystrikepsychicPsychic | 1.831 | 100% | 8.0 s 0.6 charged | 44% HP left on average | |
| 18 | fireEmber ghostShadow BallfireHeat Wave | 1.801 | 80% | 12.2 s 2.9 charged | 43% HP left on average | |
| 19 | groundMud-Slap groundEarth PowerghostShadow Punch | 1.800 | 80% | 11.9 s 2.9 charged | 39% HP left on average | |
| 20 | steelMetal Sound darkDark PulsedarkFoul Play | 1.767 | 100% | 12.7 s 3.1 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.