Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.170 | 60% | 10.4 s 2.7 charged | 20% HP left on average | |
| 2 | steelBullet Punch steelFlash CannongroundEarthquake | 1.037 | 40% | 8.6 s 0.8 charged | 12% HP left on average | |
| 3 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 0.991 | 40% | 11.2 s 1.9 charged | 8% HP left on average | |
| 4 | steelBullet Punch steelFlash CannongroundEarthquake | 0.963 | 20% | 9.4 s 1.2 charged | 8% HP left on average | |
| 5 | psychicConfusion psychicFuture SightpsychicPsychic | 0.955 | 30% | 9.4 s 1.3 charged | 9% HP left on average | |
| 6 | groundMud-Slap groundEarthquakerockRock Wrecker | 0.942 | 20% | 9.7 s 1.5 charged | 6% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 0.901 | 30% | 10.4 s 1.8 charged | 7% HP left on average | |
| 8 | ghostHex ghostShadow BallrockPower Gem | 0.876 | 40% | 10.3 s 2.2 charged | 14% HP left on average | |
| 9 | psychicConfusion psychicPsychicfairyDazzling Gleam | 0.868 | 40% | 10.6 s 1.7 charged | 7% HP left on average | |
| 10 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 0.839 | 40% | 9.6 s 2.5 charged | 12% HP left on average | |
| 11 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 0.836 | 40% | 10.6 s 2.3 charged | 11% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 0.835 | 20% | 9.0 s 1.6 charged | 4% HP left on average | |
| 13 | steelIron Tail steelHeavy SlamrockMeteor Beam | 0.827 | 20% | 11.1 s 1.4 charged | 4% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 0.825 | 20% | 9.8 s 1.7 charged | 5% HP left on average | |
| 15 | groundMud-Slap groundEarth PowerghostShadow Punch | 0.797 | 20% | 9.2 s 1.9 charged | 8% HP left on average | |
| 16 | steelMetal Sound darkDark PulsedarkFoul Play | 0.791 | 30% | 10.4 s 2.4 charged | 8% HP left on average | |
| 17 | steelMetal Claw electricThunderdragonDraco Meteor | 0.791 | 10% | 9.8 s 1.5 charged | 4% HP left on average | |
| 18 | groundMud-Slap groundEarthquakerockStone Edge | 0.788 | 10% | 9.2 s 1.3 charged | 3% HP left on average | |
| 19 | groundMud-Slap groundEarthquakerockStone Edge | 0.778 | 10% | 9.1 s 1.3 charged | 4% HP left on average | |
| 20 | ghostShadow Claw ghostShadow BallghostOminous Wind | 0.775 | 30% | 10.4 s 2.1 charged | 9% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.