Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.533 | 100% | 16.8 s 3.0 charged | 68% HP left on average | |
| 2 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.143 | 100% | 17.5 s 4.0 charged | 66% HP left on average | |
| 3 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.059 | 100% | 13.4 s 2.6 charged | 64% HP left on average | |
| 4 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.836 | 100% | 16.1 s 3.0 charged | 61% HP left on average | |
| 5 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.810 | 100% | 16.4 s 3.8 charged | 60% HP left on average | |
| 6 | darkBite grassPower WhipgrassEnergy Ball | 2.754 | 100% | 20.1 s 4.2 charged | 60% HP left on average | |
| 7 | fightingCounter fightingCross ChopnormalHyper Beam | 2.656 | 95% | 19.5 s 3.4 charged | 60% HP left on average | |
| 8 | fightingCounter fightingCross ChopnormalHyper Beam | 2.622 | 100% | 17.4 s 3.1 charged | 61% HP left on average | |
| 9 | darkSucker Punch flyingBrave BirdflyingFly | 2.583 | 100% | 17.3 s 2.9 charged | 55% HP left on average | |
| 10 | dragonDragon Breath dragonDragon PulsedarkBrutal Swing | 2.576 | 100% | 14.1 s 2.8 charged | 59% HP left on average | |
| 11 | dragonDragon Tail flyingAeroblast++flyingFly | 2.572 | 95% | 17.1 s 2.9 charged | 50% HP left on average | |
| 12 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.529 | 67% | 14.1 s 2.3 charged | 48% HP left on average | |
| 13 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.526 | 67% | 12.5 s 2.1 charged | 48% HP left on average | |
| 14 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.486 | 67% | 14.5 s 2.2 charged | 47% HP left on average | |
| 15 | psychicConfusion darkDark PulsepsychicPsychic | 2.474 | 67% | 15.2 s 2.3 charged | 46% HP left on average | |
| 16 | psychicConfusion fightingAura SpheresteelDoom Desire | 2.450 | 67% | 16.7 s 2.8 charged | 45% HP left on average | |
| 17 | darkSucker Punch darkDark PulsedarkFoul Play | 2.439 | 100% | 14.9 s 2.6 charged | 54% HP left on average | |
| 18 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.341 | 95% | 17.0 s 2.8 charged | 48% HP left on average | |
| 19 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.333 | 57% | 17.6 s 3.5 charged | 40% HP left on average | |
| 20 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.315 | 100% | 10.7 s 2.1 charged | 55% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.