Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Skull Bash
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.295 | 100% | 17.0 s 3.0 charged | 70% HP left on average | |
| 2 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.245 | 100% | 15.0 s 3.0 charged | 69% HP left on average | |
| 3 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 3.098 | 100% | 17.0 s 4.0 charged | 68% HP left on average | |
| 4 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.000 | 100% | 19.0 s 4.0 charged | 67% HP left on average | |
| 5 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.930 | 100% | 20.0 s 4.0 charged | 66% HP left on average | |
| 6 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.857 | 100% | 18.0 s 4.0 charged | 65% HP left on average | |
| 7 | psychicConfusion darkDark PulsepsychicPsychic | 2.754 | 100% | 16.0 s 3.0 charged | 64% HP left on average | |
| 8 | psychicConfusion fightingAura SpheresteelDoom Desire | 2.680 | 100% | 21.0 s 4.0 charged | 63% HP left on average | |
| 9 | steelMetal Claw steelSunsteel StrikesteelIron Head | 2.609 | 100% | 19.0 s 3.0 charged | 62% HP left on average | |
| 10 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.535 | 100% | 19.5 s 4.0 charged | 61% HP left on average | |
| 11 | fightingCounter fightingCross ChopnormalHyper Beam | 2.533 | 100% | 21.0 s 4.0 charged | 61% HP left on average | |
| 12 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 2.492 | 100% | 17.5 s 3.0 charged | 60% HP left on average | |
| 13 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.423 | 100% | 19.5 s 3.0 charged | 59% HP left on average | |
| 14 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.407 | 100% | 17.0 s 3.0 charged | 58% HP left on average | |
| 15 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.365 | 100% | 16.5 s 4.0 charged | 58% HP left on average | |
| 16 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.224 | 100% | 16.5 s 4.0 charged | 55% HP left on average | |
| 17 | normalQuick Attack normalHyper BeampsychicPsyshock | 2.209 | 100% | 17.0 s 3.0 charged | 55% HP left on average | |
| 18 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.163 | 100% | 15.0 s 3.0 charged | 54% HP left on average | |
| 19 | darkSucker Punch fightingFocus BlastdarkFoul Play | 2.151 | 100% | 14.0 s 3.0 charged | 54% HP left on average | |
| 20 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 2.147 | 100% | 16.0 s 4.0 charged | 53% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.