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PoGoBud

Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Psywave / Skull Bash

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
3.295
100%17.0 s
3.0 charged
70% HP left on average
2
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
3.245
100%15.0 s
3.0 charged
69% HP left on average
3
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
3.098
100%17.0 s
4.0 charged
68% HP left on average
4
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
3.000
100%19.0 s
4.0 charged
67% HP left on average
5
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
2.930
100%20.0 s
4.0 charged
66% HP left on average
6
Shadow Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
2.857
100%18.0 s
4.0 charged
65% HP left on average
7
Hoopa (Unbound)
psychicConfusion
darkDark PulsepsychicPsychic
2.754
100%16.0 s
3.0 charged
64% HP left on average
8
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
2.680
100%21.0 s
4.0 charged
63% HP left on average
9
Necrozma (Dusk Mane)
steelMetal Claw
steelSunsteel StrikesteelIron Head
2.609
100%19.0 s
3.0 charged
62% HP left on average
10
Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
2.535
100%19.5 s
4.0 charged
61% HP left on average
11
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
2.533
100%21.0 s
4.0 charged
61% HP left on average
12
Darkrai
darkSucker Punch
fightingFocus BlastdarkDark Pulse
2.492
100%17.5 s
3.0 charged
60% HP left on average
13
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
2.423
100%19.5 s
3.0 charged
59% HP left on average
14
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
2.407
100%17.0 s
3.0 charged
58% HP left on average
15
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
2.365
100%16.5 s
4.0 charged
58% HP left on average
16
Shadow Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
2.224
100%16.5 s
4.0 charged
55% HP left on average
17
Meloetta (Aria)
normalQuick Attack
normalHyper BeampsychicPsyshock
2.209
100%17.0 s
3.0 charged
55% HP left on average
18
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
2.163
100%15.0 s
3.0 charged
54% HP left on average
19
Shadow Darkrai
darkSucker Punch
fightingFocus BlastdarkFoul Play
2.151
100%14.0 s
3.0 charged
54% HP left on average
20
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
2.147
100%16.0 s
4.0 charged
53% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.