Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Heavy Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.660 | 100% | 13.5 s 3.0 charged | 73% HP left on average | |
| 2 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 2.457 | 100% | 13.5 s 3.0 charged | 59% HP left on average | |
| 3 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.356 | 100% | 14.0 s 3.0 charged | 58% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.132 | 100% | 11.0 s 3.0 charged | 53% HP left on average | |
| 5 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.132 | 100% | 11.0 s 3.0 charged | 53% HP left on average | |
| 6 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.123 | 100% | 12.0 s 3.0 charged | 53% HP left on average | |
| 7 | fireFire Spin steelIron HeadgrassSolar Beam | 1.592 | 100% | 21.0 s 4.0 charged | 37% HP left on average | |
| 8 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.558 | 100% | 17.5 s 4.0 charged | 36% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.554 | 100% | 14.0 s 3.0 charged | 36% HP left on average | |
| 10 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.552 | 100% | 15.5 s 4.0 charged | 36% HP left on average | |
| 11 | electricVolt Switch fightingAura SphereelectricWild Charge | 1.537 | 100% | 12.0 s 3.0 charged | 35% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.525 | 100% | 12.0 s 3.0 charged | 34% HP left on average | |
| 13 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.521 | 100% | 14.0 s 3.0 charged | 34% HP left on average | |
| 14 | normalScratch groundHigh HorsepowernormalSwift | 1.512 | 100% | 13.5 s 3.0 charged | 34% HP left on average | |
| 15 | psychicConfusion fightingAura SpheresteelDoom Desire | 1.511 | 100% | 19.0 s 4.0 charged | 34% HP left on average | |
| 16 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.509 | 100% | 15.5 s 4.0 charged | 34% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 1.483 | 100% | 14.0 s 3.0 charged | 33% HP left on average | |
| 18 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.431 | 100% | 14.0 s 3.0 charged | 30% HP left on average | |
| 19 | fireFire Spin fireFire BlastfireFlamethrower | 1.353 | 100% | 19.0 s 4.0 charged | 26% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.351 | 100% | 10.5 s 2.0 charged | 26% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.