Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Lick / Body Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.787 | 100% | 12.0 s 3.0 charged | 74% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 3.500 | 100% | 13.0 s 3.0 charged | 71% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.887 | 100% | 12.0 s 3.0 charged | 65% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.132 | 100% | 11.0 s 3.0 charged | 53% HP left on average | |
| 5 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.132 | 100% | 11.0 s 3.0 charged | 53% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.066 | 100% | 11.0 s 3.0 charged | 52% HP left on average | |
| 7 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 1.871 | 100% | 14.5 s 3.0 charged | 47% HP left on average | |
| 8 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 1.809 | 100% | 15.0 s 3.0 charged | 45% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.774 | 100% | 12.5 s 3.0 charged | 44% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.658 | 100% | 13.0 s 3.0 charged | 40% HP left on average | |
| 11 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.623 | 100% | 15.5 s 3.0 charged | 38% HP left on average | |
| 12 | darkSucker Punch fightingFocus BlastdarkFoul Play | 1.619 | 100% | 14.0 s 3.0 charged | 38% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.554 | 100% | 14.0 s 3.0 charged | 36% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.554 | 100% | 14.0 s 3.0 charged | 36% HP left on average | |
| 15 | electricVolt Switch fightingAura SphereelectricWild Charge | 1.537 | 100% | 12.0 s 3.0 charged | 35% HP left on average | |
| 16 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.521 | 100% | 14.0 s 3.0 charged | 34% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowergrassSolar Beam | 1.496 | 100% | 12.0 s 3.0 charged | 33% HP left on average | |
| 18 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.495 | 100% | 15.0 s 3.0 charged | 33% HP left on average | |
| 19 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.431 | 100% | 14.0 s 3.0 charged | 30% HP left on average | |
| 20 | psychicPsywave normalHyper BeamnormalSkull Bash | 1.376 | 100% | 21.5 s 4.0 charged | 27% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.