Shadow Snorlax counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.234 | 100% | 16.9 s 2.9 charged | 62% HP left on average | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.766 | 100% | 13.4 s 2.6 charged | 62% HP left on average | |
| 3 | dragonDragon Breath darkBrutal SwingdarkCrunch | 2.652 | 100% | 17.6 s 4.0 charged | 58% HP left on average | |
| 4 | darkSucker Punch flyingBrave BirdflyingFly | 2.576 | 100% | 17.8 s 3.0 charged | 56% HP left on average | |
| 5 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.567 | 95% | 20.0 s 4.2 charged | 55% HP left on average | |
| 6 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.560 | 100% | 16.8 s 2.9 charged | 58% HP left on average | |
| 7 | fightingCounter fightingCross ChopnormalHyper Beam | 2.551 | 100% | 17.4 s 3.1 charged | 60% HP left on average | |
| 8 | dragonDragon Breath dragonDragon PulsedarkBrutal Swing | 2.459 | 100% | 14.6 s 2.9 charged | 56% HP left on average | |
| 9 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.454 | 67% | 14.0 s 2.3 charged | 48% HP left on average | |
| 10 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.387 | 100% | 16.4 s 3.7 charged | 54% HP left on average | |
| 11 | psychicConfusion darkDark PulsepsychicPsychic | 2.370 | 67% | 15.1 s 2.3 charged | 45% HP left on average | |
| 12 | fightingCounter fightingCross ChopnormalHyper Beam | 2.369 | 90% | 20.8 s 4.2 charged | 55% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 2.362 | 100% | 14.9 s 2.6 charged | 53% HP left on average | |
| 14 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.294 | 67% | 14.5 s 2.2 charged | 46% HP left on average | |
| 15 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.272 | 95% | 17.1 s 2.9 charged | 46% HP left on average | |
| 16 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.254 | 57% | 17.6 s 3.6 charged | 39% HP left on average | |
| 17 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.158 | 100% | 10.7 s 2.1 charged | 52% HP left on average | |
| 18 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 2.104 | 90% | 21.2 s 4.6 charged | 48% HP left on average | |
| 19 | darkSucker Punch darkDark PulsedarkFoul Play | 2.091 | 100% | 13.8 s 2.4 charged | 49% HP left on average | |
| 20 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 2.085 | 100% | 15.8 s 3.6 charged | 48% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.