Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Heavy Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.386 | 100% | 13.5 s 3.0 charged | 58% HP left on average | |
| 2 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.197 | 100% | 14.5 s 3.0 charged | 54% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.066 | 100% | 11.0 s 3.0 charged | 52% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.066 | 100% | 11.0 s 3.0 charged | 52% HP left on average | |
| 5 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.062 | 100% | 12.0 s 3.0 charged | 51% HP left on average | |
| 6 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.722 | 100% | 14.0 s 3.0 charged | 42% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.504 | 100% | 14.0 s 3.0 charged | 34% HP left on average | |
| 8 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.489 | 100% | 17.5 s 4.0 charged | 33% HP left on average | |
| 9 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.483 | 100% | 15.5 s 4.0 charged | 33% HP left on average | |
| 10 | normalScratch groundHigh HorsepowernormalSwift | 1.469 | 100% | 13.5 s 3.0 charged | 32% HP left on average | |
| 11 | electricCharge Beam fightingAura SpheresteelDoom Desire | 1.423 | 100% | 20.0 s 5.0 charged | 30% HP left on average | |
| 12 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.380 | 100% | 17.0 s 4.0 charged | 28% HP left on average | |
| 13 | fireFire Spin fireFire BlastfireFlamethrower | 1.300 | 100% | 19.0 s 4.0 charged | 23% HP left on average | |
| 14 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.288 | 100% | 13.5 s 3.0 charged | 22% HP left on average | |
| 15 | groundMud-Slap fightingSuperpowerrockRock Wrecker | 1.271 | 100% | 14.0 s 3.0 charged | 21% HP left on average | |
| 16 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 1.254 | 100% | 16.5 s 5.0 charged | 20% HP left on average | |
| 17 | electricVolt Switch fightingDynamic PunchelectricWild Charge | 1.228 | 100% | 14.0 s 3.0 charged | 19% HP left on average | |
| 18 | electricVolt Switch fightingAura SphereelectricWild Charge | 1.224 | 100% | 11.5 s 2.0 charged | 18% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.193 | 100% | 17.0 s 4.0 charged | 16% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.190 | 100% | 11.5 s 2.0 charged | 16% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.