Shadow Golurk counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkDark PulseflyingHurricane | 1.726 | 88% | 11.4 s 1.0 charged | 36% HP left on average | |
| 2 | ghostLick darkNight SlashdarkObstruct | 1.501 | 50% | 12.8 s 2.1 charged | 29% HP left on average | |
| 3 | darkSucker Punch darkPaybackflyingBrave Bird | 1.434 | 88% | 13.1 s 1.4 charged | 26% HP left on average | |
| 4 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 1.351 | 100% | 11.3 s 0.8 charged | 23% HP left on average | |
| 5 | ghostLick darkNight SlashdarkObstruct | 1.230 | 50% | 10.8 s 2.1 charged | 25% HP left on average | |
| 6 | normalScratch iceIce PunchgrassTrailblaze | 1.192 | 50% | 10.7 s 1.9 charged | 26% HP left on average | |
| 7 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.163 | 100% | 11.6 s 2.8 charged | 13% HP left on average | |
| 8 | normalScratch iceIce PunchgrassTrailblaze | 1.129 | 50% | 12.0 s 2.0 charged | 23% HP left on average | |
| 9 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.124 | 75% | 13.8 s 3.3 charged | 12% HP left on average | |
| 10 | iceIce Fang iceIce BurniceBlizzard | 1.011 | 50% | 9.0 s 0.0 charged | 1% HP left on average | |
| 11 | ghostAstonish groundDrill RungroundDig | 0.967 | 50% | 10.8 s 2.0 charged | 15% HP left on average | |
| 12 | darkSucker Punch darkDark PulsedarkFoul Play | 0.966 | 50% | 7.0 s 0.4 charged | 6% HP left on average | |
| 13 | darkSucker Punch darkDark PulseghostShadow Ball | 0.962 | 50% | 8.3 s 0.5 charged | 6% HP left on average | |
| 14 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.951 | 38% | 8.1 s 0.4 charged | 2% HP left on average | |
| 15 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.943 | 38% | 10.5 s 0.3 charged | 4% HP left on average | |
| 16 | darkSucker Punch darkPaybackfightingClose Combat | 0.938 | 38% | 10.1 s 1.1 charged | 4% HP left on average | |
| 17 | psychicPsywave groundEarthquakesteelHeavy Slam | 0.923 | 38% | 14.5 s 2.5 charged | 15% HP left on average | |
| 18 | darkBite darkDark PulsedarkBrutal Swing | 0.908 | 50% | 10.2 s 1.9 charged | 12% HP left on average | |
| 19 | psychicPsywave groundEarthquakesteelHeavy Slam | 0.905 | 38% | 13.4 s 2.3 charged | 12% HP left on average | |
| 20 | darkBite darkBrutal SwingdarkCrunch | 0.901 | 50% | 8.2 s 1.9 charged | 17% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.