Shadow Cubone counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rock Smash / Bone Club
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassFrenzy PlantgrassEnergy Ball | 9.875 | 100% | 7.0 s 0.0 charged | 90% HP left on average | |
| 2 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 6.750 | 100% | 7.0 s 0.0 charged | 85% HP left on average | |
| 3 | waterWaterfall waterHydro PumpwaterAqua Tail | 6.500 | 100% | 6.0 s 0.0 charged | 85% HP left on average | |
| 4 | grassRazor Leaf grassSolar BeamgrassPetal Blizzard | 6.417 | 100% | 7.0 s 0.0 charged | 84% HP left on average | |
| 5 | grassRazor Leaf grassLeaf StormgrassLeaf Blade | 6.417 | 100% | 7.0 s 0.0 charged | 84% HP left on average | |
| 6 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 6.350 | 100% | 14.5 s 3.0 charged | 84% HP left on average | |
| 7 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 6.300 | 100% | 7.5 s 0.0 charged | 84% HP left on average | |
| 8 | waterWaterfall waterHydro PumpwaterAqua Tail | 6.067 | 100% | 7.5 s 0.0 charged | 84% HP left on average | |
| 9 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 5.786 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 10 | grassRazor Leaf grassLeaf StormgrassSolar Beam | 5.583 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 11 | grassRazor Leaf grassSolar BeamgrassPetal Blizzard | 5.500 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 12 | waterWaterfall waterHydro CannonwaterSparkling Aria | 5.400 | 100% | 7.5 s 0.0 charged | 81% HP left on average | |
| 13 | waterWaterfall waterAqua JetwaterLiquidation | 5.133 | 100% | 7.5 s 0.0 charged | 81% HP left on average | |
| 14 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 5.063 | 100% | 7.0 s 0.0 charged | 80% HP left on average | |
| 15 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 5.056 | 100% | 7.0 s 0.0 charged | 80% HP left on average | |
| 16 | waterWaterfall waterOrigin PulsewaterHydro Pump | 4.943 | 100% | 7.5 s 0.0 charged | 80% HP left on average | |
| 17 | waterWaterfall waterOrigin PulsewaterHydro Pump | 4.806 | 100% | 6.0 s 0.0 charged | 79% HP left on average | |
| 18 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 4.725 | 100% | 6.0 s 0.0 charged | 79% HP left on average | |
| 19 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 4.550 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 20 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 4.500 | 100% | 6.0 s 0.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.