Shadow Vikavolt counters
bugelectricBug-type Male Grunt ยท slot 3Grunt
CP
6,701
Attack
459.5
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
120
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakedragonOutrage | 5.195 | 100% | 8.2 s 2.0 charged | 73% HP left on average | |
| 2 | flyingPeck fireFlamethrowerrockAncient Power | 3.287 | 100% | 6.5 s 1.2 charged | 62% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcerockAncient Power | 3.257 | 100% | 6.5 s 1.3 charged | 67% HP left on average | |
| 4 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.031 | 100% | 7.5 s 1.7 charged | 65% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcerockAncient Power | 3.020 | 100% | 9.5 s 2.0 charged | 64% HP left on average | |
| 6 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 2.996 | 100% | 6.5 s 1.3 charged | 59% HP left on average | |
| 7 | fairyFairy Wind fairyMoonblastflyingFly | 2.979 | 100% | 6.5 s 1.2 charged | 57% HP left on average | |
| 8 | electricThunder Shock fireHeat WaverockAncient Power | 2.964 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 9 | fightingLow Kick rockAncient PowerflyingFly | 2.958 | 100% | 6.5 s 1.2 charged | 58% HP left on average | |
| 10 | ghostShadow Claw rockRock SlidefireFire Punch | 2.956 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 11 | electricThunder Shock rockRock SlidenormalHyper Beam | 2.909 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 12 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.462 | 100% | 6.5 s 1.3 charged | 50% HP left on average | |
| 13 | rockSmack Down normalBody SlamgroundBulldoze | 2.460 | 100% | 8.2 s 2.0 charged | 53% HP left on average | |
| 14 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.458 | 100% | 7.3 s 0.7 charged | 54% HP left on average | |
| 15 | fightingLow Kick ghostShadow BallfightingClose Combat | 2.417 | 100% | 7.5 s 1.7 charged | 57% HP left on average | |
| 16 | fireEmber fireHeat WavebugBug Buzz | 2.399 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 17 | fairyGeomancy fairyMoonblastbugMegahorn | 2.381 | 100% | 6.5 s 1.3 charged | 58% HP left on average | |
| 18 | fireFire Spin fireFire BlastfireMagma Storm | 2.334 | 67% | 6.3 s 0.8 charged | 45% HP left on average | |
| 19 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.330 | 100% | 9.3 s 1.0 charged | 49% HP left on average | |
| 20 | ghostHex fireBlast BurnfireFlamethrower | 2.317 | 100% | 6.5 s 1.3 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.