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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Scolipede counters

bugpoisonBug-type Male Grunt · slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Poison Sting / Aqua Tail

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scolipede
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
rockRock SlidesteelDouble Iron Bash
10.000
100%5.5 s
2.0 charged
92% HP left on average
2
Excadrill
steelMetal Claw
rockRock SlidegroundDrill Run
10.000
100%6.5 s
2.0 charged
92% HP left on average
3
Necrozma (Dusk Mane)
psychicPsycho Cut
psychicFuture SightsteelIron Head
10.000
100%6.5 s
2.0 charged
91% HP left on average
4
Solgaleo
fireFire Spin
fireFlamethrowerpsychicPsychic Fangs
10.000
100%7.0 s
2.0 charged
90% HP left on average
5
Gholdengo
ghostHex
rockPower GemghostShadow Ball
10.000
100%7.0 s
2.0 charged
91% HP left on average
6
Shadow Probopass
electricSpark
rockRock SlidesteelMagnet Bomb
10.000
100%7.5 s
2.0 charged
90% HP left on average
7
Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
9.824
100%5.5 s
2.0 charged
90% HP left on average
8
Shadow Excadrill
steelMetal Claw
rockRock SlidegroundDrill Run
9.667
100%6.5 s
2.0 charged
90% HP left on average
9
Nihilego
poisonAcid
rockPower GemrockRock Slide
9.571
100%6.5 s
2.0 charged
90% HP left on average
10
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
9.000
100%6.5 s
2.0 charged
89% HP left on average
11
Kingambit
steelMetal Sound
darkDark PulsesteelIron Head
9.000
100%6.5 s
2.0 charged
89% HP left on average
12
Probopass
rockRock Throw
rockRock SlidesteelMagnet Bomb
8.933
100%8.5 s
2.0 charged
89% HP left on average
13
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
8.861
100%8.5 s
2.0 charged
89% HP left on average
14
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
8.579
100%7.5 s
2.0 charged
88% HP left on average
15
Metagross
steelBullet Punch
steelMeteor MashpsychicPsychic
8.526
100%7.5 s
2.0 charged
88% HP left on average
16
Revavroom
steelMetal Sound
fireOverheatsteelGyro Ball
8.526
100%7.5 s
2.0 charged
88% HP left on average
17
Lairon
steelMetal Sound
rockRock SliderockRock Tomb
8.375
100%6.5 s
2.0 charged
88% HP left on average
18
Shadow Lairon
steelMetal Sound
rockRock SliderockRock Tomb
8.375
100%6.5 s
2.0 charged
88% HP left on average
19
Cobalion
steelMetal Claw
rockStone EdgesteelIron Head
8.045
100%8.5 s
2.0 charged
88% HP left on average
20
Stakataka
rockRock Throw
rockStone EdgesteelFlash Cannon
7.941
100%9.0 s
1.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.