Shadow Scolipede counters
bugpoisonBug-type Male Grunt · slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Bug Bite / MegahornPoison Jab / MegahornPoison Sting / MegahornBug Bite / Sludge BombPoison Jab / Sludge BombPoison Sting / Sludge BombBug Bite / Gyro BallPoison Jab / Gyro BallPoison Sting / Gyro BallBug Bite / X-ScissorPoison Jab / X-ScissorPoison Sting / X-ScissorBug Bite / Aqua TailPoison Jab / Aqua TailPoison Sting / Aqua Tail
Best counters against Poison Jab / Aqua Tail
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 8.375 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 2 | ghostHex rockPower GemghostShadow Ball | 8.143 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 3 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 7.097 | 100% | 5.5 s 2.0 charged | 86% HP left on average | |
| 4 | fireFire Spin fireFlamethrowerpsychicPsychic Fangs | 7.097 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 5 | dragonDragon Tail rockMeteor BeamrockStone Edge | 6.682 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 6 | groundMud-Slap rockRock SlidegroundDrill Run | 6.548 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 7 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.520 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 8 | poisonAcid rockPower GemrockRock Slide | 6.484 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 9 | steelMetal Sound rockRock SliderockRock Tomb | 6.381 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 10 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 6.160 | 100% | 10.0 s 2.0 charged | 84% HP left on average | |
| 11 | psychicConfusion psychicPsychicsteelDoom Desire | 6.097 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 12 | steelMetal Sound darkDark PulsesteelIron Head | 6.097 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 13 | rockRock Throw rockRock SlidesteelMagnet Bomb | 6.091 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 14 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.400 | 100% | 9.0 s 1.0 charged | 81% HP left on average | |
| 15 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 5.387 | 100% | 5.5 s 2.0 charged | 81% HP left on average | |
| 16 | electricSpark rockRock SlidesteelMagnet Bomb | 5.360 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 17 | steelBullet Punch steelMeteor MashpsychicPsychic | 5.226 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 18 | steelMetal Sound fireOverheatsteelGyro Ball | 5.226 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 19 | steelMetal Sound rockRock SliderockRock Tomb | 5.154 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 20 | dragonDragon Tail rockMeteor BeamrockStone Edge | 5.069 | 100% | 8.5 s 2.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.