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PoGoBud

Shadow Scolipede counters

bugpoisonBug-type Male Grunt ยท slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Poison Sting / Megahorn

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scolipede
#PokemonMovesPowerWinsTimeResult
1
Solgaleo
fireFire Spin
fireFlamethrowerpsychicPsychic Fangs
8.500
100%6.5 s
1.0 charged
88% HP left on average
2
Nihilego
poisonAcid
rockPower GemrockRock Slide
7.750
100%6.5 s
1.0 charged
87% HP left on average
3
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
7.292
100%6.5 s
1.0 charged
86% HP left on average
4
Kingambit
steelMetal Sound
darkDark PulsesteelIron Head
7.292
100%6.5 s
1.0 charged
86% HP left on average
5
Melmetal
electricThunder Shock
rockRock SlidesteelDouble Iron Bash
7.286
100%7.0 s
1.0 charged
86% HP left on average
6
Shadow Lairon
steelMetal Sound
rockRock SliderockRock Tomb
6.889
100%6.5 s
1.0 charged
85% HP left on average
7
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
6.667
100%7.0 s
1.0 charged
85% HP left on average
8
Shadow Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
6.667
100%7.0 s
1.0 charged
85% HP left on average
9
Empoleon
waterWaterfall
flyingDrill PeckwaterHydro Cannon
6.458
100%6.5 s
1.0 charged
85% HP left on average
10
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
6.200
100%5.5 s
1.0 charged
84% HP left on average
11
Shadow Giratina (Altered)
dragonDragon Breath
ghostShadow ForcerockAncient Power
6.056
100%6.5 s
1.0 charged
83% HP left on average
12
Eternatus
dragonDragon Tail
fireFlamethrowerdragonDynamax Cannon
5.750
100%6.5 s
1.0 charged
83% HP left on average
13
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.667
100%6.5 s
1.0 charged
82% HP left on average
14
Hisuian Avalugg
icePowder Snow
rockRock SlideiceBlizzard
5.633
100%6.5 s
1.0 charged
82% HP left on average
15
Bronzong
psychicConfusion
psychicPsyshockpsychicPsychic
5.542
100%6.5 s
1.0 charged
82% HP left on average
16
Lucario
steelBullet Punch
fireBlaze KicksteelMeteor Mash
5.440
100%5.5 s
1.0 charged
82% HP left on average
17
Marshadow
ghostShadow Claw
rockRock SlidefireFire Punch
5.400
100%5.5 s
1.0 charged
81% HP left on average
18
Hippowdon
fireFire Fang
rockStone EdgerockWeather Ball (Rock)
5.139
100%6.5 s
1.0 charged
81% HP left on average
19
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.533
100%6.5 s
1.0 charged
78% HP left on average
20
Shadow Hippowdon
fireFire Fang
rockStone EdgerockWeather Ball (Rock)
4.405
100%6.5 s
1.0 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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