Shadow Scizor counters
bugsteelBug-type Male Grunt · slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Trailblaze
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireSacred Fire++fireSacred Fire | 6.000 | 100% | 5.0 s 0.0 charged | 83% HP left on average | |
| 2 | ghostShadow Claw fireFire PunchfightingClose Combat | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 3 | fireEmber fireHeat WavefireFlamethrower | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 4 | fairyFairy Wind fireMystical FireflyingFly | 5.100 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 5 | fireEmber fireOverheatfireBlaze Kick | 5.063 | 100% | 4.5 s 1.0 charged | 80% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.143 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.143 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 8 | fireEmber fireBlast BurnfireHeat Wave | 4.060 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 9 | fireEmber fireOverheatfireFire Punch | 3.775 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 10 | fireFire Spin fireFire BlastfireFlamethrower | 3.687 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 11 | fireFire Spin fireOverheatfireFire Blast | 3.646 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 12 | ghostHex fireFlame WheelfireFire Blast | 3.622 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 13 | fightingDouble Kick fireFlame ChargegroundEarthquake | 3.581 | 100% | 8.5 s 2.0 charged | 72% HP left on average | |
| 14 | ghostHex fireMystical FireghostShadow Ball | 3.534 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 15 | electricThunder Shock fireHeat WaveelectricZap Cannon | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 16 | fairyFairy Wind fireOverheatdarkBrutal Swing | 3.500 | 100% | 8.0 s 2.0 charged | 71% HP left on average | |
| 17 | fireEmber fireBlast BurnfireHeat Wave | 3.383 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 18 | fireIncinerate fireOverheatfireFlame Charge | 3.350 | 100% | 5.0 s 0.0 charged | 70% HP left on average | |
| 19 | flyingPeck flyingBrave BirdfightingClose Combat | 3.347 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 20 | ghostShadow Claw fightingClose CombatflyingAerial Ace | 3.306 | 100% | 6.5 s 2.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.