Skip to content
PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Scizor counters

bugsteelBug-type Male Grunt · slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Bullet Punch / Trailblaze

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scizor
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
4.214
100%6.5 s
1.0 charged
76% HP left on average
2
Victini
normalQuick Attack
fireV-createfireOverheat
3.780
100%5.5 s
1.0 charged
74% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
3.687
100%6.0 s
0.0 charged
73% HP left on average
4
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.500
100%6.5 s
1.0 charged
71% HP left on average
5
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.340
100%8.5 s
2.0 charged
70% HP left on average
6
Solgaleo
fireFire Spin
fireFlamethrowerpsychicPsychic Fangs
3.333
100%6.5 s
1.0 charged
70% HP left on average
7
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
3.273
100%5.0 s
0.0 charged
69% HP left on average
8
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
3.240
100%7.5 s
1.0 charged
69% HP left on average
9
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
3.182
100%5.5 s
1.0 charged
69% HP left on average
10
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.093
100%6.5 s
1.0 charged
68% HP left on average
11
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.062
100%6.5 s
1.0 charged
67% HP left on average
12
Entei
fireFire Fang
fireOverheatfireFire Blast
2.917
100%6.0 s
0.0 charged
66% HP left on average
13
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
2.917
100%5.5 s
1.0 charged
66% HP left on average
14
Centiskorch
fireEmber
fireHeat WavedarkCrunch
2.908
100%5.5 s
1.0 charged
66% HP left on average
15
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.883
100%5.0 s
0.0 charged
65% HP left on average
16
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.883
100%6.0 s
0.0 charged
65% HP left on average
17
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
2.883
100%6.5 s
1.0 charged
65% HP left on average
18
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.860
100%7.5 s
2.0 charged
65% HP left on average
19
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.813
100%7.5 s
1.0 charged
64% HP left on average
20
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
2.800
100%5.0 s
0.0 charged
64% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.