Shadow Pinsir counters
bugBug-type Male Grunt ยท slot 2Grunt
CP
6,367
Attack
431.8
x1.2 Shadow
Defense
201.5
x0.83 Shadow
HP
107
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Smash / Vice GripBug Bite / Vice GripFury Cutter / Vice GripRock Smash / X-ScissorBug Bite / X-ScissorFury Cutter / X-ScissorRock Smash / Close CombatBug Bite / Close CombatFury Cutter / Close CombatRock Smash / SuperpowerBug Bite / SuperpowerFury Cutter / Superpower
Best counters against Fury Cutter / Superpower
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw rockRock SlidefireFire Punch | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 5.821 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 3 | fireEmber fireHeat WavefireFlamethrower | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 4 | fairyFairy Wind flyingFlyfairyMoonblast | 5.100 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 4.917 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 6 | fightingLow Kick flyingBrave BirdflyingFly | 4.861 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 7 | ghostHex rockPower GemghostShadow Ball | 4.750 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 8 | flyingPeck fireFlamethrowerflyingAerial Ace | 4.667 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 9 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 4.500 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 10 | flyingAir Slash flyingSky AttackflyingAir Cutter | 4.133 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 11 | ghostHex fireBlast BurnfireFlamethrower | 4.063 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 12 | fireEmber fireBlast BurnfireHeat Wave | 4.060 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForcerockAncient Power | 3.933 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 14 | fightingDouble Kick rockStone EdgesteelIron Head | 3.933 | 100% | 8.0 s 1.0 charged | 75% HP left on average | |
| 15 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 3.929 | 100% | 7.0 s 2.0 charged | 75% HP left on average | |
| 16 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 3.913 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 17 | fireEmber fireOverheatfireFire Punch | 3.775 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 18 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 3.717 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 19 | steelBullet Punch fireBlaze KicksteelMeteor Mash | 3.675 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 20 | dragonDragon Breath ghostShadow ForcerockAncient Power | 3.631 | 100% | 9.5 s 2.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.