Shadow Anorith counters
rockbugBug-type Male Grunt ยท slot 2Grunt
CP
3,278
Attack
325.9
x1.2 Shadow
Defense
117.2
x0.83 Shadow
HP
86
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Struggle Bug / Ancient Power
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 2 | flyingPeck rockAncient PowerfightingAura Sphere | 9.333 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 3 | steelMetal Claw steelBehemoth BladefightingClose Combat | 9.056 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 4 | ghostShadow Claw fightingClose CombatfireFire Punch | 8.333 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 5 | steelMetal Claw steelBehemoth BashfightingClose Combat | 8.150 | 100% | 7.0 s 0.0 charged | 88% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatghostRage Fist | 7.519 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 7 | steelSteel Wing flyingBrave BirdfireSacred Fire++ | 7.500 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 8 | rockRock Throw rockMeteor BeamrockPower Gem | 6.875 | 100% | 4.0 s 0.0 charged | 85% HP left on average | |
| 9 | ghostShadow Claw fightingClose CombatbugX-Scissor | 6.750 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 10 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 6.700 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 11 | steelSteel Wing steelIron HeaddarkPayback | 6.643 | 100% | 7.0 s 0.0 charged | 85% HP left on average | |
| 12 | rockRock Throw rockStone EdgesteelFlash Cannon | 6.429 | 100% | 5.0 s 0.0 charged | 84% HP left on average | |
| 13 | fightingCounter flyingBrave BirdfightingClose Combat | 6.250 | 100% | 7.0 s 0.0 charged | 84% HP left on average | |
| 14 | rockRock Throw rockRock SlidegroundEarth Power | 6.179 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 15 | fairyFairy Wind steelGigaton HammersteelHeavy Slam | 6.000 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 16 | fireFire Spin steelIron HeadrockStone Edge | 5.900 | 100% | 7.5 s 0.0 charged | 83% HP left on average | |
| 17 | steelMetal Claw steelIron HeadrockStone Edge | 5.900 | 100% | 8.0 s 0.0 charged | 83% HP left on average | |
| 18 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.900 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 19 | fairyFairy Wind fairyMoonblastwaterChilling Water | 5.852 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 20 | fightingLow Kick fightingFlying PressflyingSky Attack | 5.852 | 100% | 5.5 s 1.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.