Shadow Anorith counters
rockbugBug-type Male Grunt ยท slot 2Grunt
CP
3,278
Attack
325.9
x1.2 Shadow
Defense
117.2
x0.83 Shadow
HP
86
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick ghostShadow BallghostRage Fist | 10.000 | 100% | 5.6 s 1.3 charged | 90% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.875 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 3 | ghostShadow Claw rockRock SlidefireFire Punch | 9.086 | 100% | 5.6 s 1.3 charged | 89% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcerockAncient Power | 8.486 | 100% | 6.7 s 1.5 charged | 88% HP left on average | |
| 5 | steelMetal Claw steelBehemoth BashfightingClose Combat | 8.153 | 100% | 6.1 s 0.3 charged | 88% HP left on average | |
| 6 | fightingLow Kick ghostShadow BallghostRage Fist | 8.109 | 100% | 5.6 s 1.3 charged | 88% HP left on average | |
| 7 | steelMetal Claw steelBehemoth BladefightingClose Combat | 7.758 | 100% | 5.0 s 0.2 charged | 86% HP left on average | |
| 8 | rockRock Throw rockMeteor BeamrockPower Gem | 7.667 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 9 | ghostAstonish rockPower GemghostShadow Ball | 7.555 | 100% | 5.9 s 0.3 charged | 86% HP left on average | |
| 10 | bugBug Bite steelIron HeadrockStone Edge | 7.447 | 100% | 5.6 s 0.3 charged | 86% HP left on average | |
| 11 | flyingPeck rockAncient PowerfightingAura Sphere | 7.211 | 100% | 5.6 s 1.3 charged | 84% HP left on average | |
| 12 | rockSmack Down steelIron HeadsteelHeavy Slam | 7.211 | 100% | 5.9 s 0.3 charged | 86% HP left on average | |
| 13 | rockRock Throw rockStone EdgesteelFlash Cannon | 7.042 | 100% | 5.0 s 0.2 charged | 86% HP left on average | |
| 14 | steelSteel Wing fireSacred Fire++fireSacred Fire | 6.976 | 100% | 5.0 s 0.2 charged | 83% HP left on average | |
| 15 | steelSteel Wing fireSacred Fire++fireSacred Fire | 6.958 | 100% | 6.1 s 0.3 charged | 83% HP left on average | |
| 16 | rockSmack Down rockRock SlidefightingClose Combat | 6.615 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 17 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 6.597 | 100% | 6.7 s 1.5 charged | 82% HP left on average | |
| 18 | steelSteel Wing steelIron HeaddarkPayback | 6.078 | 100% | 7.2 s 0.5 charged | 83% HP left on average | |
| 19 | fairyFairy Wind steelGigaton HammersteelHeavy Slam | 5.725 | 100% | 6.7 s 1.5 charged | 82% HP left on average | |
| 20 | fairyFairy Wind fairyMoonblastwaterChilling Water | 5.640 | 100% | 5.6 s 1.3 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.