Shadow Anorith counters
rockbugBug-type Male Grunt ยท slot 2Grunt
CP
3,278
Attack
325.9
x1.2 Shadow
Defense
117.2
x0.83 Shadow
HP
86
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.729 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatghostRage Fist | 7.408 | 100% | 5.6 s 1.3 charged | 77% HP left on average | |
| 3 | steelMetal Claw steelBehemoth BladefightingClose Combat | 6.958 | 100% | 5.0 s 0.2 charged | 82% HP left on average | |
| 4 | bugFury Cutter steelIron HeadfightingSacred Sword | 6.926 | 100% | 5.0 s 1.2 charged | 85% HP left on average | |
| 5 | rockRock Throw rockMeteor BeamrockPower Gem | 6.558 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 6 | ghostShadow Claw fightingClose CombatfireFire Punch | 6.476 | 100% | 5.6 s 1.3 charged | 74% HP left on average | |
| 7 | rockRock Throw rockStone EdgesteelFlash Cannon | 6.374 | 100% | 5.0 s 0.2 charged | 84% HP left on average | |
| 8 | rockSmack Down rockRock SlidefightingClose Combat | 6.128 | 100% | 4.5 s 0.0 charged | 84% HP left on average | |
| 9 | flyingPeck rockAncient PowerfightingAura Sphere | 5.770 | 100% | 5.6 s 1.3 charged | 61% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatghostRage Fist | 5.637 | 100% | 5.6 s 1.3 charged | 71% HP left on average | |
| 11 | steelMetal Claw steelBehemoth BashfightingClose Combat | 5.623 | 100% | 7.2 s 0.5 charged | 75% HP left on average | |
| 12 | rockRock Throw rockRock SlidegroundEarth Power | 5.307 | 100% | 4.0 s 0.0 charged | 79% HP left on average | |
| 13 | steelBullet Punch steelIron HeadbugX-Scissor | 5.298 | 100% | 4.0 s 0.0 charged | 81% HP left on average | |
| 14 | waterWaterfall waterAqua JetfightingClose Combat | 5.121 | 100% | 4.5 s 0.0 charged | 80% HP left on average | |
| 15 | rockSmack Down steelIron HeadsteelHeavy Slam | 5.078 | 100% | 5.9 s 0.3 charged | 73% HP left on average | |
| 16 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.008 | 100% | 6.7 s 1.5 charged | 72% HP left on average | |
| 17 | steelSteel Wing flyingBrave BirdfireSacred Fire++ | 4.993 | 100% | 6.1 s 0.3 charged | 64% HP left on average | |
| 18 | waterWaterfall waterHydro PumpwaterAqua Tail | 4.937 | 100% | 4.5 s 0.0 charged | 79% HP left on average | |
| 19 | dragonDragon Breath ghostShadow ForcerockAncient Power | 4.874 | 100% | 6.7 s 1.5 charged | 75% HP left on average | |
| 20 | rockRock Throw rockRock SlidesteelIron Head | 4.871 | 100% | 4.0 s 0.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.