Shadow Anorith counters
rockbugBug-type Male Grunt ยท slot 2Grunt
CP
3,278
Attack
325.9
x1.2 Shadow
Defense
117.2
x0.83 Shadow
HP
86
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.437 | 100% | 4.5 s 1.0 charged | 86% HP left on average | |
| 2 | bugFury Cutter steelIron HeadfightingSacred Sword | 5.699 | 100% | 5.0 s 1.2 charged | 81% HP left on average | |
| 3 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.339 | 100% | 5.0 s 0.2 charged | 81% HP left on average | |
| 4 | ghostShadow Claw fightingClose CombatfireFire Punch | 5.300 | 100% | 5.6 s 1.3 charged | 69% HP left on average | |
| 5 | steelMetal Claw steelBehemoth BashfightingClose Combat | 4.762 | 100% | 7.2 s 0.5 charged | 66% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatghostRage Fist | 4.680 | 100% | 5.6 s 1.3 charged | 65% HP left on average | |
| 7 | rockSmack Down rockRock SlidefightingClose Combat | 4.528 | 100% | 4.5 s 0.0 charged | 78% HP left on average | |
| 8 | steelMetal Claw steelBehemoth BladefightingClose Combat | 4.376 | 100% | 6.1 s 0.3 charged | 66% HP left on average | |
| 9 | flyingPeck rockAncient PowerfightingAura Sphere | 4.364 | 67% | 5.4 s 1.0 charged | 55% HP left on average | |
| 10 | rockRock Throw rockRock SlidesteelIron Head | 4.054 | 100% | 4.0 s 0.0 charged | 75% HP left on average | |
| 11 | fireEmber fireOverheatelectricWild Charge | 4.024 | 83% | 5.6 s 1.2 charged | 61% HP left on average | |
| 12 | steelSteel Wing flyingBrave BirdfireSacred Fire++ | 3.987 | 67% | 6.8 s 0.5 charged | 46% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForcerockAncient Power | 3.963 | 100% | 6.7 s 1.5 charged | 69% HP left on average | |
| 14 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 3.902 | 100% | 6.7 s 1.5 charged | 65% HP left on average | |
| 15 | steelSteel Wing flyingBrave BirdfireSacred Fire++ | 3.815 | 83% | 6.0 s 0.3 charged | 55% HP left on average | |
| 16 | ghostShadow Claw fightingClose CombatbugX-Scissor | 3.398 | 83% | 5.6 s 1.2 charged | 52% HP left on average | |
| 17 | rockRock Throw rockRock SlidegroundEarth Power | 3.354 | 100% | 5.0 s 0.2 charged | 65% HP left on average | |
| 18 | fireEmber rockRock SlidefireBlast Burn | 3.345 | 67% | 5.4 s 1.0 charged | 51% HP left on average | |
| 19 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.337 | 100% | 5.6 s 1.3 charged | 55% HP left on average | |
| 20 | fairyFairy Wind steelGigaton HammersteelHeavy Slam | 3.286 | 83% | 6.4 s 1.3 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.