Shadow Venonat counters
bugpoisonBug-type Male Grunt ยท slot 1Grunt
CP
2,155
Attack
196.3
x1.2 Shadow
Defense
117.2
x0.83 Shadow
HP
102
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Confusion / Signal Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicPsychicdarkDark Pulse | 10.000 | 100% | 4.0 s 0.0 charged | 95% HP left on average | |
| 2 | rockSmack Down rockStone EdgefireFire Blast | 10.000 | 100% | 4.5 s 0.0 charged | 93% HP left on average | |
| 3 | rockSmack Down rockStone EdgefireFire Blast | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 4 | psychicConfusion psychicPsychicsteelDoom Desire | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 5 | psychicZen Headbutt steelMeteor MashpsychicPsychic | 10.000 | 100% | 7.5 s 0.0 charged | 91% HP left on average | |
| 6 | fireFire Spin fireFlamethrowersteelIron Head | 10.000 | 100% | 7.5 s 0.0 charged | 92% HP left on average | |
| 7 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 10.000 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 8 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 94% HP left on average | |
| 9 | darkSnarl fireBlast BurnfireBlaze Kick | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 10 | darkBite darkPaybackpsychicPsychic Fangs | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 11 | psychicPsywave psychicPsybeamdarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 12 | psychicPsywave psychicPsybeamdarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 13 | darkSucker Punch darkNight SlashiceIcy Wind | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 14 | steelMetal Sound darkDark PulsedarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 96% HP left on average | |
| 15 | steelMetal Sound psychicPsyshockpsychicPsychic | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 16 | flyingWing Attack flyingBrave BirdflyingFly | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 17 | darkSnarl darkDark PulsesteelIron Head | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 18 | darkSnarl flyingAerial AcedarkDark Pulse | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 19 | darkBite darkDark PulsegrassPower Whip | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 20 | dragonDragon Tail flyingAeroblast++flyingFly | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.